static string _patterns_path
virtual uint loadBrush(string fileName, Stroke::MediumType=Stroke::OPAQUE_MEDIUM)=0
virtual void loadStandardBrushes()=0
static TextureManager * _pInstance
uint getBrushTextureIndex(string name, Stroke::MediumType iType=Stroke::OPAQUE_MEDIUM)
virtual ~TextureManager()
static string _brushes_path
std::pair< string, Stroke::MediumType > BrushTexture
static void setPatternsPath(const string &path)
static string getBrushesPath()
static void setBrushesPath(const string &path)
static string getPatternsPath()