Blender V4.3
link_drag_search.cc File Reference
#include "AS_asset_library.hh"
#include "AS_asset_representation.hh"
#include "BLI_listbase.h"
#include "DNA_space_types.h"
#include "BKE_asset.hh"
#include "BKE_context.hh"
#include "BKE_idprop.hh"
#include "BKE_lib_id.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_screen.hh"
#include "UI_string_search.hh"
#include "NOD_socket.hh"
#include "NOD_socket_search_link.hh"
#include "BLT_translation.hh"
#include "WM_api.hh"
#include "DEG_depsgraph_build.hh"
#include "ED_asset.hh"
#include "ED_node.hh"
#include "node_intern.hh"

Go to the source code of this file.

Classes

struct  blender::ed::space_node::LinkDragSearchStorage
 

Namespaces

namespace  blender
 
namespace  blender::ed
 
namespace  blender::ed::space_node
 

Functions

static void blender::ed::space_node::link_drag_search_listen_fn (const wmRegionListenerParams *params, void *arg)
 
static void blender::ed::space_node::add_reroute_node_fn (nodes::LinkSearchOpParams &params)
 
static void blender::ed::space_node::add_group_input_node_fn (nodes::LinkSearchOpParams &params)
 
static void blender::ed::space_node::add_existing_group_input_fn (nodes::LinkSearchOpParams &params, const bNodeTreeInterfaceSocket &interface_socket)
 
static void blender::ed::space_node::search_link_ops_for_asset_metadata (const bNodeTree &node_tree, const bNodeSocket &socket, const asset_system::AssetRepresentation &asset, Vector< SocketLinkOperation > &search_link_ops)
 
static void blender::ed::space_node::gather_search_link_ops_for_all_assets (const bContext &C, const bNodeTree &node_tree, const bNodeSocket &socket, Vector< SocketLinkOperation > &search_link_ops)
 
static void blender::ed::space_node::gather_socket_link_operations (const bContext &C, bNodeTree &node_tree, const bNodeSocket &socket, Vector< SocketLinkOperation > &search_link_ops)
 
static void blender::ed::space_node::link_drag_search_update_fn (const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
 
static void blender::ed::space_node::link_drag_search_exec_fn (bContext *C, void *arg1, void *arg2)
 
static void blender::ed::space_node::link_drag_search_free_fn (void *arg)
 
static uiBlockblender::ed::space_node::create_search_popup_block (bContext *C, ARegion *region, void *arg_op)
 
void blender::ed::space_node::invoke_node_link_drag_add_menu (bContext &C, bNode &node, bNodeSocket &socket, const float2 &cursor)