Blender V4.3
RE_texture_margin.h
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4#pragma once
5
10#ifdef __cplusplus
11extern "C" {
12#endif
13
14struct DerivedMesh;
15struct ImBuf;
16struct Mesh;
17
28 char *mask,
29 int margin,
30 struct Mesh const *me,
31 char const *uv_layer,
32 const float uv_offset[2]);
33
35 struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2]);
36
37#ifdef __cplusplus
38}
39#endif
void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf, char *mask, int margin, struct Mesh const *me, char const *uv_layer, const float uv_offset[2])
void RE_generate_texturemargin_adjacentfaces_dm(struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2])