47 usage_ = usage & ~GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
60 if (!this->format.
packed) {
78 dst->handle_refcount_ = 1;
172 verts->reference_remove();
177 verts->reference_add();
182 verts->reference_remove();
189 verts.allocate(v_len);
201 verts.vertex_len = v_len;
213 memcpy(
verts->data<
uchar>().data() + a->offset + v_idx *
format->stride, data, a->size);
244 const uint vertex_len =
verts->vertex_len;
246 if (
format->attr_len == 1 && stride ==
format->stride) {
248 memcpy(
verts->data<
uchar>().data(), data, vertex_len * a->size);
252 for (
uint v = 0;
v < vertex_len;
v++) {
254 (
const uchar *)data +
v * stride,
268 verts->flag &= ~GPU_VERTBUF_DATA_UPLOADED;
269 access->
size = a->size;
282 return &
verts->format;
287 return verts->vertex_alloc;
292 return verts->vertex_len;
317 verts->wrap_handle(handle);
322 verts->bind_as_ssbo(binding);
327 verts->bind_as_texture(binding);
332 verts->update_sub(start,
len, data);
void GPU_vertbuf_attr_get_raw_data(blender::gpu::VertBuf *, uint a_idx, GPUVertBufRaw *access)
void GPU_vertbuf_attr_fill_stride(blender::gpu::VertBuf *, uint a_idx, uint stride, const void *data)
void GPU_vertbuf_init_build_on_device(blender::gpu::VertBuf &verts, const GPUVertFormat &format, uint v_len)
blender::gpu::VertBuf * GPU_vertbuf_duplicate(blender::gpu::VertBuf *verts)
void GPU_vertbuf_vert_set(blender::gpu::VertBuf *verts, uint v_idx, const void *data)
void GPU_vertbuf_handle_ref_remove(blender::gpu::VertBuf *verts)
void GPU_vertbuf_use(blender::gpu::VertBuf *)
void GPU_vertbuf_data_resize(blender::gpu::VertBuf &verts, uint v_len)
void GPU_vertbuf_attr_fill(blender::gpu::VertBuf *, uint a_idx, const void *data)
blender::gpu::VertBuf * GPU_vertbuf_create_with_format_ex(const GPUVertFormat &format, GPUUsageType usage)
void GPU_vertbuf_tag_dirty(blender::gpu::VertBuf *verts)
void GPU_vertbuf_handle_ref_add(blender::gpu::VertBuf *verts)
void GPU_vertbuf_data_len_set(blender::gpu::VertBuf &verts, uint v_len)
void GPU_vertbuf_attr_set(blender::gpu::VertBuf *, uint a_idx, uint v_idx, const void *data)
void GPU_vertbuf_wrap_handle(blender::gpu::VertBuf *verts, uint64_t handle)
void GPU_vertbuf_read(const blender::gpu::VertBuf *verts, void *data)
uint GPU_vertbuf_get_memory_usage()
GPUVertBufStatus GPU_vertbuf_get_status(const blender::gpu::VertBuf *verts)
blender::gpu::VertBuf * GPU_vertbuf_calloc()
void GPU_vertbuf_clear(blender::gpu::VertBuf *verts)
const GPUVertFormat * GPU_vertbuf_get_format(const blender::gpu::VertBuf *verts)
void GPU_vertbuf_data_alloc(blender::gpu::VertBuf &verts, uint v_len)
void GPU_vertbuf_bind_as_ssbo(blender::gpu::VertBuf *verts, int binding)
void GPU_vertbuf_update_sub(blender::gpu::VertBuf *verts, uint start, uint len, const void *data)
void GPU_vertbuf_init_with_format_ex(blender::gpu::VertBuf &verts, const GPUVertFormat &format, GPUUsageType)
void GPU_vertbuf_bind_as_texture(blender::gpu::VertBuf *verts, int binding)
uint GPU_vertbuf_get_vertex_len(const blender::gpu::VertBuf *verts)
void GPU_vertbuf_discard(blender::gpu::VertBuf *)
@ GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY
uint GPU_vertbuf_get_vertex_alloc(const blender::gpu::VertBuf *verts)
Read Guarded memory(de)allocation.
ATTR_WARN_UNUSED_RESULT const BMVert * v
static GPUBackend * get()
virtual VertBuf * vertbuf_alloc()=0
virtual void read(void *data) const =0
void init(const GPUVertFormat &format, GPUUsageType usage)
static size_t memory_usage
GPUUsageType extended_usage_
void resize(uint vert_len)
virtual void upload_data()=0
void allocate(uint vert_len)
virtual void duplicate_data(VertBuf *dst)=0
virtual void resize_data()=0
virtual void release_data()=0
virtual void acquire_data()=0
unsigned __int64 uint64_t
unsigned char * data_init
unsigned char * _data_end