| add_and_evaluate_input_processor(StringRef identifier, SimpleOperation *processor) | blender::realtime_compositor::Operation | protected |
| add_and_evaluate_input_processors() | blender::realtime_compositor::Operation | protectedvirtual |
| bnode() const | blender::realtime_compositor::NodeOperation | protected |
| compute_domain() | blender::realtime_compositor::Operation | protectedvirtual |
| compute_inpainting_boundary() | blender::nodes::node_composite_inpaint_cc::InpaintOperation | inline |
| compute_inpainting_region(Result &inpainted_region, Result &distance_to_boundary) | blender::nodes::node_composite_inpaint_cc::InpaintOperation | inline |
| compute_preview() override | blender::realtime_compositor::NodeOperation | protectedvirtual |
| compute_results_reference_counts(const Schedule &schedule) | blender::realtime_compositor::NodeOperation | |
| context() const | blender::realtime_compositor::Operation | protected |
| declare_input_descriptor(StringRef identifier, InputDescriptor descriptor) | blender::realtime_compositor::Operation | protected |
| evaluate() override | blender::realtime_compositor::NodeOperation | virtual |
| execute() override | blender::nodes::node_composite_inpaint_cc::InpaintOperation | inlinevirtual |
| fill_inpainting_region(Result &flooded_boundary, Result &filled_region, Result &distance_to_boundary, Result &smoothing_radius) | blender::nodes::node_composite_inpaint_cc::InpaintOperation | inline |
| get_input(StringRef identifier) const | blender::realtime_compositor::Operation | protected |
| get_input_descriptor(StringRef identifier) | blender::realtime_compositor::Operation | protected |
| get_max_distance() | blender::nodes::node_composite_inpaint_cc::InpaintOperation | inline |
| get_result(StringRef identifier) | blender::realtime_compositor::Operation | |
| map_input_to_result(StringRef identifier, Result *result) | blender::realtime_compositor::Operation | |
| node() const | blender::realtime_compositor::NodeOperation | protected |
| NodeOperation(Context &context, DNode node) | blender::nodes::node_composite_inpaint_cc::InpaintOperation | |
| Operation(Context &context) | blender::realtime_compositor::Operation | |
| populate_result(StringRef identifier, Result result) | blender::realtime_compositor::Operation | protected |
| should_compute_output(StringRef identifier) | blender::realtime_compositor::NodeOperation | protected |
| switch_result_mapped_to_input(StringRef identifier, Result *result) | blender::realtime_compositor::Operation | protected |
| texture_pool() const | blender::realtime_compositor::Operation | protected |
| ~Operation() | blender::realtime_compositor::Operation | virtual |