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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size(16, 16) .push_constant(Type | additional_info ("compositor_symmetric_separable_blur_variable_size_shared") .image(0 |
| local_group_size(16, 16) .push_constant(Type output_img | do_static_compilation (true) |
Variables | |
| local_group_size(16, 16) .push_constant(Type | GPU_R16F |
| GPU_RG16F | |
| GPU_RGBA16F | |
| additional_info | ( | "compositor_symmetric_separable_blur_variable_size_shared" | ) |
| local_group_size(16, 16) .push_constant(Type output_img do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| local_group_size(16, 16) .push_constant(Type GPU_R16F |
Definition at line 17 of file compositor_symmetric_separable_blur_variable_size_info.hh.
| GPU_RG16F |
Definition at line 22 of file compositor_symmetric_separable_blur_variable_size_info.hh.
| GPU_RGBA16F |
Definition at line 27 of file compositor_symmetric_separable_blur_variable_size_info.hh.