8 .local_group_size(16, 16)
9 .push_constant(Type::BOOL,
"is_vertical_pass")
10 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
11 .sampler(1, ImageType::FLOAT_1D,
"weights_tx")
12 .sampler(2, ImageType::FLOAT_2D,
"radius_tx")
13 .compute_source(
"compositor_symmetric_separable_blur_variable_size.glsl");
16 .additional_info(
"compositor_symmetric_separable_blur_variable_size_shared")
17 .image(0,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
18 .do_static_compilation(
true);
21 .additional_info(
"compositor_symmetric_separable_blur_variable_size_shared")
22 .image(0,
GPU_RG16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
23 .do_static_compilation(
true);
26 .additional_info(
"compositor_symmetric_separable_blur_variable_size_shared")
27 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
28 .do_static_compilation(
true);
local_group_size(16, 16) .push_constant(Type GPU_R16F
#define GPU_SHADER_CREATE_INFO(_info)