Blender V4.3
node_texture_image.cc File Reference
#include "BKE_image.hh"
#include "BLI_math_vector.h"
#include "BLI_threads.h"
#include "IMB_imbuf.hh"
#include "node_texture_util.hh"
#include "node_util.hh"

Go to the source code of this file.

Functions

static void colorfn (float *out, TexParams *p, bNode *node, bNodeStack **, short)
 
static void exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
 
static void init (bNodeTree *, bNode *node)
 
void register_node_type_tex_image ()
 

Variables

static blender::bke::bNodeSocketTemplate outputs []
 

Function Documentation

◆ colorfn()

◆ exec()

static void exec ( void * data,
int ,
bNode * node,
bNodeExecData * execdata,
bNodeStack ** in,
bNodeStack ** out )
static

Definition at line 77 of file node_texture_image.cc.

References colorfn(), and tex_output().

Referenced by register_node_type_tex_image().

◆ init()

static void init ( bNodeTree * ,
bNode * node )
static

Definition at line 87 of file node_texture_image.cc.

References ImageUser::flag, IMA_ANIM_ALWAYS, and ImageUser::sfra.

◆ register_node_type_tex_image()

Variable Documentation

◆ outputs

Initial value:
= {
{SOCK_RGBA, N_("Image")},
{-1, ""},
}
@ SOCK_RGBA
#define N_(msgid)

Definition at line 16 of file node_texture_image.cc.