Blender V4.3
TextureUpdateRoutineSpecialisation Struct Reference

#include <mtl_texture.hh>

Public Member Functions

bool operator== (const TextureUpdateRoutineSpecialisation &other) const
 
uint64_t hash () const
 

Public Attributes

std::string input_data_type
 
std::string output_data_type
 
int component_count_input
 
int component_count_output
 
bool is_clear
 

Detailed Description

Definition at line 31 of file mtl_texture.hh.

Member Function Documentation

◆ hash()

uint64_t TextureUpdateRoutineSpecialisation::hash ( ) const
inline

Definition at line 58 of file mtl_texture.hh.

◆ operator==()

bool TextureUpdateRoutineSpecialisation::operator== ( const TextureUpdateRoutineSpecialisation & other) const
inline

Member Data Documentation

◆ component_count_input

int TextureUpdateRoutineSpecialisation::component_count_input

Definition at line 40 of file mtl_texture.hh.

Referenced by operator==().

◆ component_count_output

int TextureUpdateRoutineSpecialisation::component_count_output

Definition at line 43 of file mtl_texture.hh.

Referenced by operator==().

◆ input_data_type

std::string TextureUpdateRoutineSpecialisation::input_data_type

Definition at line 34 of file mtl_texture.hh.

Referenced by operator==().

◆ is_clear

bool TextureUpdateRoutineSpecialisation::is_clear

Definition at line 47 of file mtl_texture.hh.

Referenced by operator==().

◆ output_data_type

std::string TextureUpdateRoutineSpecialisation::output_data_type

Definition at line 37 of file mtl_texture.hh.

Referenced by operator==().


The documentation for this struct was generated from the following file: