Blender V4.3
COM_VectorBlurOperation.h
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
7#include "COM_NodeOperation.h"
8#include "DNA_node_types.h"
9
10namespace blender::compositor {
11
13 private:
14 static constexpr int IMAGE_INPUT_INDEX = 0;
15 static constexpr int DEPTH_INPUT_INDEX = 1;
16 static constexpr int VELOCITY_INPUT_INDEX = 2;
17
18 const NodeBlurData *settings_;
19
20 public:
22
24 {
25 settings_ = settings;
26 }
27
29 const rcti &area,
30 Span<MemoryBuffer *> inputs) override;
31 void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
32};
33
34} // namespace blender::compositor
a MemoryBuffer contains access to the data
NodeOperation contains calculation logic.
void set_vector_blur_settings(const NodeBlurData *settings)
void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.