Blender V4.3
compositor_defocus_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_defocus_radius_from_scale)
8 .local_group_size(16, 16)
9 .push_constant(Type::FLOAT, "scale")
10 .push_constant(Type::FLOAT, "max_radius")
11 .sampler(0, ImageType::FLOAT_2D, "radius_tx")
12 .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "radius_img")
13 .compute_source("compositor_defocus_radius_from_scale.glsl")
14 .do_static_compilation(true);
15
16GPU_SHADER_CREATE_INFO(compositor_defocus_radius_from_depth)
17 .local_group_size(16, 16)
18 .push_constant(Type::FLOAT, "f_stop")
19 .push_constant(Type::FLOAT, "max_radius")
20 .push_constant(Type::FLOAT, "focal_length")
21 .push_constant(Type::FLOAT, "pixels_per_meter")
22 .push_constant(Type::FLOAT, "distance_to_image_of_focus")
23 .sampler(0, ImageType::FLOAT_2D, "depth_tx")
24 .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "radius_img")
25 .compute_source("compositor_defocus_radius_from_depth.glsl")
26 .do_static_compilation(true);
27
28GPU_SHADER_CREATE_INFO(compositor_defocus_blur)
29 .local_group_size(16, 16)
30 .push_constant(Type::BOOL, "gamma_correct")
31 .push_constant(Type::INT, "search_radius")
32 .sampler(0, ImageType::FLOAT_2D, "input_tx")
33 .sampler(1, ImageType::FLOAT_2D, "weights_tx")
34 .sampler(2, ImageType::FLOAT_2D, "radius_tx")
35 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
36 .compute_source("compositor_defocus_blur.glsl")
37 .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)