18 const bool build_compositor = (scene->r.scemode &
R_DOCOMP);
19 const bool build_sequencer = (scene->r.scemode &
R_DOSEQ);
23 if (build_compositor) {
26 if (build_sequencer) {
30 if (scene->camera !=
nullptr) {
37 if (scene->camera !=
nullptr) {
41 if (!
ELEM(marker->camera,
nullptr, scene->camera)) {
60 add_relation(parameters_eval_key, scene_eval_key,
"Parameters -> Scene Eval");
72 if (scene->nodetree ==
nullptr) {
#define LISTBASE_FOREACH(type, var, list)
bool checkIsBuiltAndTag(ID *id, int tag=TAG_COMPLETE)
virtual void build_scene_audio(Scene *scene)
virtual void build_scene_camera(Scene *scene)
virtual void build_scene_compositor(Scene *scene)
virtual void build_scene_speakers(Scene *scene, ViewLayer *view_layer)
virtual void build_scene_sequencer(Scene *scene)
virtual void build_animdata(ID *id)
virtual void build_scene_render(Scene *scene, ViewLayer *view_layer)
virtual void build_object(Object *object)
virtual void build_nodetree(bNodeTree *ntree)
Relation * add_relation(const KeyFrom &key_from, const KeyTo &key_to, const char *description, int flags=0)
virtual void build_scene_parameters(Scene *scene)
virtual void build_parameters(ID *id)
virtual void build_idproperties(IDProperty *id_property)