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Blender V4.3
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#include <overlay_next_motion_path.hh>
Public Member Functions | |
| void | begin_sync (Resources &res, const State &state) |
| void | object_sync (const ObjectRef &ob_ref, Resources &, const State &state) |
| void | draw_color_only (Framebuffer &framebuffer, Manager &manager, View &view) |
Definition at line 22 of file overlay_next_motion_path.hh.
Definition at line 33 of file overlay_next_motion_path.hh.
References blender::draw::detail::PassBase< DrawCommandBufType >::bind_ubo(), DRW_STATE_WRITE_COLOR, blender::draw::overlay::Resources::globals_buf, blender::draw::detail::Pass< DrawCommandBufType >::init(), blender::draw::overlay::ShaderModule::motion_path_line, blender::draw::overlay::ShaderModule::motion_path_vert, blender::draw::select::SelectMap::selection_type, blender::draw::detail::PassBase< DrawCommandBufType >::shader_set(), blender::draw::overlay::Resources::shaders, state, blender::draw::detail::PassBase< DrawCommandBufType >::sub(), and V3D_OVERLAY_HIDE_MOTION_PATHS.
Referenced by blender::draw::overlay::Instance::begin_sync().
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inline |
Definition at line 85 of file overlay_next_motion_path.hh.
References GPU_framebuffer_bind(), and blender::draw::Manager::submit().
Referenced by blender::draw::overlay::Instance::draw().
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inline |
Definition at line 62 of file overlay_next_motion_path.hh.
References blender::draw::overlay::Armatures::is_pose_mode(), OB_ARMATURE, blender::draw::ObjectRef::object, and state.
Referenced by blender::draw::overlay::Instance::object_sync().