Blender V4.3
blender::gpu::GLBackend Member List

This is the complete list of members for blender::gpu::GLBackend, including all inherited members.

batch_alloc() overrideblender::gpu::GLBackendinlinevirtual
compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) overrideblender::gpu::GLBackendinlinevirtual
compute_dispatch_indirect(StorageBuf *indirect_buf) overrideblender::gpu::GLBackendinlinevirtual
context_alloc(void *ghost_window, void *) overrideblender::gpu::GLBackendinlinevirtual
debug_capture_begin(const char *title)blender::gpu::GLBackend
debug_capture_end()blender::gpu::GLBackend
delete_resources() overrideblender::gpu::GLBackendinlinevirtual
drawlist_alloc(int list_length) overrideblender::gpu::GLBackendinlinevirtual
fence_alloc() overrideblender::gpu::GLBackendinlinevirtual
framebuffer_alloc(const char *name) overrideblender::gpu::GLBackendinlinevirtual
get()blender::gpu::GLBackendinlinestatic
get_compiler()blender::gpu::GLBackendinline
GLBackend()blender::gpu::GLBackendinline
indexbuf_alloc() overrideblender::gpu::GLBackendinlinevirtual
pixelbuf_alloc(size_t size) overrideblender::gpu::GLBackendinlinevirtual
querypool_alloc() overrideblender::gpu::GLBackendinlinevirtual
render_begin() overrideblender::gpu::GLBackendinlinevirtual
render_end() overrideblender::gpu::GLBackendinlinevirtual
render_step() overrideblender::gpu::GLBackendinlinevirtual
samplers_update() overrideblender::gpu::GLBackendinlinevirtual
shader_alloc(const char *name) overrideblender::gpu::GLBackendinlinevirtual
shader_cache_dir_clear_old() overrideblender::gpu::GLBackendinlinevirtual
shared_orphan_list_get()blender::gpu::GLBackendinline
storagebuf_alloc(size_t size, GPUUsageType usage, const char *name) overrideblender::gpu::GLBackendinlinevirtual
texture_alloc(const char *name) overrideblender::gpu::GLBackendinlinevirtual
uniformbuf_alloc(size_t size, const char *name) overrideblender::gpu::GLBackendinlinevirtual
vertbuf_alloc() overrideblender::gpu::GLBackendinlinevirtual
~GLBackend()blender::gpu::GLBackendinline
~GPUBackend()=defaultblender::gpu::GPUBackendvirtual