Blender
V4.3
source
blender
compositor
nodes
COM_HueSaturationValueCorrectNode.cc
Go to the documentation of this file.
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/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "
COM_HueSaturationValueCorrectNode.h
"
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#include "
COM_ConvertOperation.h
"
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#include "
COM_HueSaturationValueCorrectOperation.h
"
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#include "
COM_MixOperation.h
"
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namespace
blender::compositor
{
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HueSaturationValueCorrectNode::HueSaturationValueCorrectNode
(
bNode
*editor_node)
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:
Node
(editor_node)
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{
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/* pass */
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}
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void
HueSaturationValueCorrectNode::convert_to_operations
(
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NodeConverter
&converter,
const
CompositorContext
&
/*context*/
)
const
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{
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NodeInput
*value_socket = this->
get_input_socket
(0);
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NodeInput
*color_socket = this->
get_input_socket
(1);
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NodeOutput
*output_socket = this->
get_output_socket
(0);
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const
bNode
*editorsnode =
get_bnode
();
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CurveMapping
*storage = (
CurveMapping
*)editorsnode->
storage
;
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ConvertRGBToHSVOperation
*rgbToHSV =
new
ConvertRGBToHSVOperation
();
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converter.
add_operation
(rgbToHSV);
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ConvertHSVToRGBOperation
*hsvToRGB =
new
ConvertHSVToRGBOperation
();
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converter.
add_operation
(hsvToRGB);
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HueSaturationValueCorrectOperation
*changeHSV =
new
HueSaturationValueCorrectOperation
();
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changeHSV->
set_curve_mapping
(storage);
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converter.
add_operation
(changeHSV);
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MixBlendOperation
*
blend
=
new
MixBlendOperation
();
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blend
->set_canvas_input_index(1);
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converter.
add_operation
(
blend
);
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converter.
map_input_socket
(color_socket, rgbToHSV->
get_input_socket
(0));
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converter.
add_link
(rgbToHSV->
get_output_socket
(), changeHSV->
get_input_socket
(0));
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converter.
add_link
(changeHSV->
get_output_socket
(), hsvToRGB->
get_input_socket
(0));
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converter.
add_link
(hsvToRGB->
get_output_socket
(),
blend
->get_input_socket(2));
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converter.
map_input_socket
(color_socket,
blend
->get_input_socket(1));
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converter.
map_input_socket
(value_socket,
blend
->get_input_socket(0));
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converter.
map_output_socket
(output_socket,
blend
->get_output_socket());
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}
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}
// namespace blender::compositor
COM_ConvertOperation.h
COM_HueSaturationValueCorrectNode.h
COM_HueSaturationValueCorrectOperation.h
COM_MixOperation.h
blender::compositor::CompositorContext
Overall context of the compositor.
Definition
COM_CompositorContext.h:27
blender::compositor::ConvertHSVToRGBOperation
Definition
COM_ConvertOperation.h:139
blender::compositor::ConvertRGBToHSVOperation
Definition
COM_ConvertOperation.h:131
blender::compositor::CurveBaseOperation::set_curve_mapping
void set_curve_mapping(const CurveMapping *mapping)
Definition
COM_CurveBaseOperation.cc:37
blender::compositor::HueSaturationValueCorrectNode::HueSaturationValueCorrectNode
HueSaturationValueCorrectNode(bNode *editor_node)
Definition
COM_HueSaturationValueCorrectNode.cc:13
blender::compositor::HueSaturationValueCorrectNode::convert_to_operations
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition
COM_HueSaturationValueCorrectNode.cc:19
blender::compositor::HueSaturationValueCorrectOperation
Definition
COM_HueSaturationValueCorrectOperation.h:11
blender::compositor::MixBlendOperation
Definition
COM_MixOperation.h:79
blender::compositor::NodeConverter
Definition
COM_NodeConverter.h:29
blender::compositor::NodeConverter::add_link
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
Definition
COM_NodeConverter.cc:36
blender::compositor::NodeConverter::map_output_socket
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
Definition
COM_NodeConverter.cc:30
blender::compositor::NodeConverter::add_operation
void add_operation(NodeOperation *operation)
Definition
COM_NodeConverter.cc:20
blender::compositor::NodeConverter::map_input_socket
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
Definition
COM_NodeConverter.cc:25
blender::compositor::NodeInput
NodeInput are sockets that can receive data/input.
Definition
COM_Node.h:191
blender::compositor::NodeOperation::get_output_socket
NodeOperationOutput * get_output_socket(unsigned int index=0)
Definition
COM_NodeOperation.cc:87
blender::compositor::NodeOperation::get_input_socket
NodeOperationInput * get_input_socket(unsigned int index)
Definition
COM_NodeOperation.cc:92
blender::compositor::NodeOutput
NodeOutput are sockets that can send data/input.
Definition
COM_Node.h:239
blender::compositor::Node
Definition
COM_Node.h:25
blender::compositor::Node::get_output_socket
NodeOutput * get_output_socket(unsigned int index=0) const
Definition
COM_Node.cc:85
blender::compositor::Node::get_input_socket
NodeInput * get_input_socket(unsigned int index) const
Definition
COM_Node.cc:90
blender::compositor::Node::get_bnode
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition
COM_Node.h:65
blender::compositor
Definition
COM_JumpFloodingAlgorithm.cc:20
blend
blend
Definition
node_texture_proc.cc:274
CurveMapping
Definition
DNA_color_types.h:63
bNode
Definition
DNA_node_types.h:357
bNode::storage
void * storage
Definition
DNA_node_types.h:417
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