|
Blender V4.3
|
#include <attribute_convert.hh>
Public Types | |
| using | VBOType = int2 |
Static Public Member Functions | |
| static VBOType | convert (const int2 &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_I32 |
| static constexpr int | gpu_component_len = 2 |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_INT_TO_FLOAT |
Definition at line 69 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< int2 >::VBOType = int2 |
Definition at line 70 of file attribute_convert.hh.
|
inlinestatic |
Definition at line 74 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 72 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 71 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 73 of file attribute_convert.hh.