Blender V4.3
node_shader_output_material.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "node_shader_util.hh"
6
8
10{
11 b.add_input<decl::Shader>("Surface");
12 b.add_input<decl::Shader>("Volume").translation_context(BLT_I18NCONTEXT_ID_ID);
13 b.add_input<decl::Vector>("Displacement").hide_value();
14 b.add_input<decl::Float>("Thickness").hide_value();
15}
16
18 bNode * /*node*/,
19 bNodeExecData * /*execdata*/,
20 GPUNodeStack *in,
21 GPUNodeStack * /*out*/)
22{
23 GPUNodeLink *outlink_surface, *outlink_volume, *outlink_displacement, *outlink_thickness;
24 /* Passthrough node in order to do the right socket conversions (important for displacement). */
25 if (in[0].link) {
26 GPU_link(mat, "node_output_material_surface", in[0].link, &outlink_surface);
27 GPU_material_output_surface(mat, outlink_surface);
28 }
29 if (in[1].link) {
30 GPU_link(mat, "node_output_material_volume", in[1].link, &outlink_volume);
31 GPU_material_output_volume(mat, outlink_volume);
32 }
33 if (in[2].link) {
34 GPU_link(mat, "node_output_material_displacement", in[2].link, &outlink_displacement);
35 GPU_material_output_displacement(mat, outlink_displacement);
36 }
37 if (in[3].link) {
38 GPU_link(mat, "node_output_material_thickness", in[3].link, &outlink_thickness);
39 GPU_material_output_thickness(mat, outlink_thickness);
40 }
41 return true;
42}
43
45#ifdef WITH_MATERIALX
46{
47 NodeItem surface = get_input_link("Surface", NodeItem::Type::SurfaceShader);
48 if (!surface) {
49 NodeItem bsdf = get_input_link("Surface", NodeItem::Type::BSDF);
50 NodeItem edf = get_input_link("Surface", NodeItem::Type::EDF);
51 if (bsdf || edf) {
52 NodeItem opacity = get_input_link("Surface", NodeItem::Type::SurfaceOpacity);
53 surface = create_node("surface",
54 NodeItem::Type::SurfaceShader,
55 {{"bsdf", bsdf}, {"edf", edf}, {"opacity", opacity}});
56 }
57 }
58 return create_node("surfacematerial", NodeItem::Type::Material, {{"surfaceshader", surface}});
59}
60#endif
62
63} // namespace blender::nodes::node_shader_output_material_cc
64
65/* node type definition */
67{
69
70 static blender::bke::bNodeType ntype;
71
73 ntype.declare = file_ns::node_declare;
75 ntype.gpu_fn = file_ns::node_shader_gpu_output_material;
76 ntype.materialx_fn = file_ns::node_shader_materialx;
77
78 ntype.no_muting = true;
79
81}
#define NODE_CLASS_OUTPUT
Definition BKE_node.hh:405
#define SH_NODE_OUTPUT_MATERIAL
Definition BKE_node.hh:913
#define BLT_I18NCONTEXT_ID_ID
void GPU_material_output_surface(GPUMaterial *material, GPUNodeLink *link)
void GPU_material_output_displacement(GPUMaterial *material, GPUNodeLink *link)
void GPU_material_output_thickness(GPUMaterial *material, GPUNodeLink *link)
void GPU_material_output_volume(GPUMaterial *material, GPUNodeLink *link)
bool GPU_link(GPUMaterial *mat, const char *name,...)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static void node_declare(NodeDeclarationBuilder &b)
static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void register_node_type_sh_output_material()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
bool object_shader_nodes_poll(const bContext *C)
Defines a node type.
Definition BKE_node.hh:218
NodeMaterialXFunction materialx_fn
Definition BKE_node.hh:320
bool(* add_ui_poll)(const bContext *C)
Definition BKE_node.hh:288
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:318
NodeDeclareFunction declare
Definition BKE_node.hh:347