Blender V4.3
btGjkEpaPenetrationDepthSolver.cpp
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5EPA Copyright (c) Ricardo Padrela 2006
6
7This software is provided 'as-is', without any express or implied warranty.
8In no event will the authors be held liable for any damages arising from the use of this software.
9Permission is granted to anyone to use this software for any purpose,
10including commercial applications, and to alter it and redistribute it freely,
11subject to the following restrictions:
12
131. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
142. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
153. This notice may not be removed or altered from any source distribution.
16*/
17
20
22
24 const btConvexShape* pConvexA, const btConvexShape* pConvexB,
25 const btTransform& transformA, const btTransform& transformB,
26 btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
28{
29 (void)debugDraw;
30 (void)v;
31 (void)simplexSolver;
32
33 btVector3 guessVectors[] = {
34 btVector3(transformB.getOrigin() - transformA.getOrigin()).safeNormalize(),
35 btVector3(transformA.getOrigin() - transformB.getOrigin()).safeNormalize(),
36 btVector3(0, 0, 1),
37 btVector3(0, 1, 0),
38 btVector3(1, 0, 0),
39 btVector3(1, 1, 0),
40 btVector3(1, 1, 1),
41 btVector3(0, 1, 1),
42 btVector3(1, 0, 1),
43 };
44
45 int numVectors = sizeof(guessVectors) / sizeof(btVector3);
46
47 for (int i = 0; i < numVectors; i++)
48 {
49 simplexSolver.reset();
50 btVector3 guessVector = guessVectors[i];
51
53
54 if (btGjkEpaSolver2::Penetration(pConvexA, transformA,
55 pConvexB, transformB,
56 guessVector, results))
57
58 {
59 wWitnessOnA = results.witnesses[0];
60 wWitnessOnB = results.witnesses[1];
61 v = results.normal;
62 return true;
63 }
64 else
65 {
66 if (btGjkEpaSolver2::Distance(pConvexA, transformA, pConvexB, transformB, guessVector, results))
67 {
68 wWitnessOnA = results.witnesses[0];
69 wWitnessOnB = results.witnesses[1];
70 v = results.normal;
71 return false;
72 }
73 }
74 }
75
76 //failed to find a distance/penetration
77 wWitnessOnA.setValue(0, 0, 0);
78 wWitnessOnB.setValue(0, 0, 0);
79 v.setValue(0, 0, 0);
80 return false;
81}
ATTR_WARN_UNUSED_RESULT const BMVert * v
btConvexShape()
not supported on IBM SDK, until we fix the alignment of btVector3
void debugDraw(btIDebugDraw *debugDrawer)
btActionInterface interface
#define btSimplexSolverInterface
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
bool calcPenDepth(btSimplexSolverInterface &simplexSolver, const btConvexShape *pConvexA, const btConvexShape *pConvexB, const btTransform &transformA, const btTransform &transformB, btVector3 &v, btVector3 &wWitnessOnA, btVector3 &wWitnessOnB, class btIDebugDraw *debugDraw)
static bool Penetration(const btConvexShape *shape0, const btTransform &wtrs0, const btConvexShape *shape1, const btTransform &wtrs1, const btVector3 &guess, sResults &results, bool usemargins=true)
static bool Distance(const btConvexShape *shape0, const btTransform &wtrs0, const btConvexShape *shape1, const btTransform &wtrs1, const btVector3 &guess, sResults &results)