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Blender V4.3
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#include "draw_manager.hh"Go to the source code of this file.
Classes | |
| struct | blender::draw::SculptBatch |
Namespaces | |
| namespace | blender |
| namespace | blender::draw |
Macros | |
| #define | SCULPT_DEBUG_DRAW (G.debug_value == 889) |
Enumerations | |
| enum | blender::draw::SculptBatchFeature { blender::draw::SCULPT_BATCH_DEFAULT = 0 , blender::draw::SCULPT_BATCH_WIREFRAME = 1 << 0 , blender::draw::SCULPT_BATCH_MASK = 1 << 1 , blender::draw::SCULPT_BATCH_FACE_SET = 1 << 2 , blender::draw::SCULPT_BATCH_VERTEX_COLOR = 1 << 3 , blender::draw::SCULPT_BATCH_UV = 1 << 4 } |
Functions | |
| blender::draw::ENUM_OPERATORS (SculptBatchFeature, SCULPT_BATCH_UV) | |
| Vector< SculptBatch > | blender::draw::sculpt_batches_get (const Object *ob, SculptBatchFeature features) |
| Vector< SculptBatch > | blender::draw::sculpt_batches_per_material_get (const Object *ob, Span< const GPUMaterial * > materials) |
| #define SCULPT_DEBUG_DRAW (G.debug_value == 889) |
Definition at line 15 of file draw_sculpt.hh.
Referenced by blender::workbench::Instance::sculpt_sync().