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Blender V4.3
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#include "DNA_object_enums.h"#include "DNA_object_types.h"#include "DNA_scene_types.h"#include "BLI_time.h"#include "BLI_utildefines.h"#include "BKE_context.hh"#include "BKE_layer.hh"#include "BKE_modifier.hh"#include "BKE_object.hh"#include "BKE_object_types.hh"#include "BKE_paint.hh"#include "BKE_report.hh"#include "BLI_math_vector.h"#include "WM_api.hh"#include "WM_types.hh"#include "RNA_access.hh"#include "RNA_define.hh"#include "DEG_depsgraph.hh"#include "DEG_depsgraph_query.hh"#include "ED_armature.hh"#include "ED_gpencil_legacy.hh"#include "ED_outliner.hh"#include "ED_paint.hh"#include "ED_physics.hh"#include "ED_sculpt.hh"#include "ED_undo.hh"#include "ED_view3d.hh"#include "WM_toolsystem.hh"#include "ED_object.hh"#include "object_intern.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::object |
General utils to handle mode switching, actual mode switching logic is per-object type.
Definition in file object_modes.cc.