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Blender V4.3
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#include <vk_device.hh>
Public Attributes | ||
| bool | not_aligned_pixel_formats = false | |
| bool | shader_output_viewport_index = false | |
| bool | shader_output_layer = false | |
| struct { | ||
| bool r8g8b8 = false | ||
| } | vertex_formats | |
| bool | fragment_shader_barycentric = false | |
| bool | dynamic_rendering_unused_attachments = false | |
Definition at line 28 of file vk_device.hh.
| bool blender::gpu::VKWorkarounds::dynamic_rendering_unused_attachments = false |
Is the workarounds for devices that don't support VK_EXT_dynamic_rendering_unused_attachments enabled.
Definition at line 68 of file vk_device.hh.
Referenced by blender::gpu::VKFrameBuffer::rendering_ensure().
| bool blender::gpu::VKWorkarounds::fragment_shader_barycentric = false |
Is the workaround for devices that don't support #VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR::fragmentShaderBarycentric enabled. If set to true, the backend would inject a geometry shader to produce barycentric coordinates.
Definition at line 62 of file vk_device.hh.
Referenced by blender::gpu::VKShader::fragment_interface_declare(), and blender::gpu::VKDevice::init_glsl_patch().
| bool blender::gpu::VKWorkarounds::not_aligned_pixel_formats = false |
Some devices don't support pixel formats that are aligned to 24 and 48 bits. In this case we need to use a different texture format.
If set to true we should work around this issue by using a different texture format.
Definition at line 35 of file vk_device.hh.
Referenced by blender::gpu::VKTexture::init_internal().
| bool blender::gpu::VKWorkarounds::r8g8b8 = false |
Is the workaround enabled for devices that don't support using VK_FORMAT_R8G8B8_* as vertex buffer.
Definition at line 54 of file vk_device.hh.
Referenced by blender::gpu::tests::TEST(), and blender::gpu::tests::TEST().
| bool blender::gpu::VKWorkarounds::shader_output_layer = false |
Is the workaround for devices that don't support #VkPhysicalDeviceVulkan12Features::shaderOutputLayer enabled.
Definition at line 47 of file vk_device.hh.
Referenced by blender::gpu::VKShader::fragment_interface_declare(), blender::gpu::VKDevice::init_glsl_patch(), and blender::gpu::VKShader::vertex_interface_declare().
| bool blender::gpu::VKWorkarounds::shader_output_viewport_index = false |
Is the workaround for devices that don't support #VkPhysicalDeviceVulkan12Features::shaderOutputViewportIndex enabled.
Definition at line 41 of file vk_device.hh.
Referenced by blender::gpu::VKShader::fragment_interface_declare(), blender::gpu::VKDevice::init_glsl_patch(), and blender::gpu::VKShader::vertex_interface_declare().
| struct { ... } blender::gpu::VKWorkarounds::vertex_formats |
Referenced by blender::gpu::tests::TEST(), and blender::gpu::tests::TEST().