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Blender V4.3
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| class | WhiteNoiseFunction |
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| static void | sh_node_tex_white_noise_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_buts_white_noise (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static void | node_shader_init_tex_white_noise (bNodeTree *, bNode *node) |
| static const char * | gpu_shader_get_name (const int dimensions) |
| static int | gpu_shader_tex_white_noise (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_update_tex_white_noise (bNodeTree *ntree, bNode *node) |
| static void | sh_node_noise_build_multi_function (NodeMultiFunctionBuilder &builder) |
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Definition at line 45 of file node_shader_tex_white_noise.cc.
References BLI_assert.
Referenced by gpu_shader_tex_white_noise().
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Definition at line 54 of file node_shader_tex_white_noise.cc.
References gpu_shader_get_name(), and GPU_stack_link().
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Definition at line 35 of file node_shader_tex_white_noise.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
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Definition at line 40 of file node_shader_tex_white_noise.cc.
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Definition at line 64 of file node_shader_tex_white_noise.cc.
References blender::bke::node_find_socket(), blender::bke::node_set_socket_availability(), and SOCK_IN.
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Definition at line 186 of file node_shader_tex_white_noise.cc.
References blender::nodes::NodeMultiFunctionBuilder::construct_and_set_matching_fn(), int, and blender::nodes::NodeMultiFunctionBuilder::node().
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Definition at line 18 of file node_shader_tex_white_noise.cc.
References b, blender::nodes::SocketDeclaration::make_available(), min, and blender::nodes::implicit_field_inputs::position().