Blender V4.3
emissive.h File Reference

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device void background_setup (ccl_private ShaderData *sd, const Spectrum weight)
 
ccl_device void emission_setup (ccl_private ShaderData *sd, const Spectrum weight)
 
ccl_device float emissive_pdf (const float3 Ng, const float3 wi)
 
ccl_device void emissive_sample (const float3 Ng, float randu, float randv, ccl_private float3 *wi, ccl_private float *pdf)
 
ccl_device Spectrum emissive_simple_eval (const float3 Ng, const float3 wi)
 

Function Documentation

◆ background_setup()

CCL_NAMESPACE_BEGIN ccl_device void background_setup ( ccl_private ShaderData * sd,
const Spectrum weight )

Definition at line 14 of file emissive.h.

References SD_EMISSION.

Referenced by osl_closure_background_setup(), and svm_node_closure_background().

◆ emission_setup()

ccl_device void emission_setup ( ccl_private ShaderData * sd,
const Spectrum weight )

◆ emissive_pdf()

ccl_device float emissive_pdf ( const float3 Ng,
const float3 wi )

Definition at line 41 of file emissive.h.

References dot(), and fabsf.

Referenced by emissive_simple_eval().

◆ emissive_sample()

ccl_device void emissive_sample ( const float3 Ng,
float randu,
float randv,
ccl_private float3 * wi,
ccl_private float * pdf )

Definition at line 47 of file emissive.h.

◆ emissive_simple_eval()

ccl_device Spectrum emissive_simple_eval ( const float3 Ng,
const float3 wi )

Definition at line 53 of file emissive.h.

References emissive_pdf(), and make_spectrum.

Referenced by surface_shader_emission().