64 _pass_diffuse.buf =
buf;
65 _pass_diffuse.width =
width;
66 _pass_diffuse.height =
height;
71 _pass_z.width =
width;
79 } _pass_diffuse, _pass_z;
Class to define a canvas designed to draw style modules.
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const
virtual BBox< Vec2i > border() const
const AppView * viewer() const
void setViewer(AppView *iViewer)
virtual void RenderStroke(Stroke *)
void setPassZ(float *buf, int width, int height)
virtual BBox< Vec3r > scene3DBBox() const
virtual int height() const
void setPassDiffuse(float *buf, int width, int height)
virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const
virtual float thickness() const
virtual int width() const