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Blender V4.3
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#include "hydra/node_util.h"#include "util/transform.h"#include <pxr/base/gf/matrix3d.h>#include <pxr/base/gf/matrix3f.h>#include <pxr/base/gf/matrix4d.h>#include <pxr/base/gf/matrix4f.h>#include <pxr/base/gf/vec2f.h>#include <pxr/base/gf/vec3f.h>#include <pxr/base/vt/array.h>#include <pxr/usd/sdf/assetPath.h>Go to the source code of this file.
Namespaces | |
| namespace | HDCYCLES_NAMESPACE_OPEN_SCOPE |
| VtValue GetNodeValue | ( | const Node * | node, |
| const SocketType & | socket ) |
Definition at line 514 of file node_util.cpp.
References SocketType::BOOLEAN, SocketType::BOOLEAN_ARRAY, SocketType::CLOSURE, SocketType::COLOR, SocketType::COLOR_ARRAY, SocketType::ENUM, SocketType::FLOAT, SocketType::FLOAT_ARRAY, SocketType::INT, SocketType::INT_ARRAY, SocketType::NODE, SocketType::NODE_ARRAY, SocketType::NORMAL, SocketType::NORMAL_ARRAY, SocketType::POINT, SocketType::POINT2, SocketType::POINT2_ARRAY, SocketType::POINT_ARRAY, SocketType::STRING, SocketType::STRING_ARRAY, SocketType::TRANSFORM, SocketType::TRANSFORM_ARRAY, SocketType::type, SocketType::UINT, SocketType::UNDEFINED, SocketType::VECTOR, and SocketType::VECTOR_ARRAY.
Referenced by HdCyclesDelegate::GetRenderSetting(), and HdCyclesDelegate::GetRenderSettingDescriptors().
| void SetNodeValue | ( | Node * | node, |
| const SocketType & | socket, | ||
| const VtValue & | value ) |
Definition at line 416 of file node_util.cpp.
References SocketType::BOOLEAN, SocketType::BOOLEAN_ARRAY, SocketType::CLOSURE, SocketType::COLOR, SocketType::COLOR_ARRAY, SocketType::ENUM, SocketType::FLOAT, SocketType::FLOAT_ARRAY, SocketType::INT, SocketType::INT_ARRAY, SocketType::NODE, SocketType::NODE_ARRAY, SocketType::NORMAL, SocketType::NORMAL_ARRAY, SocketType::POINT, SocketType::POINT2, SocketType::POINT2_ARRAY, SocketType::POINT_ARRAY, SocketType::STRING, SocketType::STRING_ARRAY, SocketType::TRANSFORM, SocketType::TRANSFORM_ARRAY, SocketType::type, SocketType::UINT, SocketType::UNDEFINED, SocketType::VECTOR, and SocketType::VECTOR_ARRAY.
Referenced by HdCyclesDelegate::SetRenderSetting().