#include <pxr/usd/usdShade/material.h>
#include <string>
Go to the source code of this file.
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| pxr::UsdShadeMaterial | blender::io::usd::create_usd_material (const USDExporterContext &usd_export_context, pxr::SdfPath usd_path, Material *material, const std::string &active_uvmap_name, ReportList *reports) |
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| pxr::TfToken | blender::io::usd::token_for_input (const char *input_name) |
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| void | blender::io::usd::export_texture (bNode *node, const pxr::UsdStageRefPtr stage, const bool allow_overwrite, ReportList *reports) |
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| std::string | blender::io::usd::get_tex_image_asset_filepath (bNode *node, const pxr::UsdStageRefPtr stage, const USDExportParams &export_params) |
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| std::string | blender::io::usd::get_tex_image_asset_filepath (Image *ima, const pxr::UsdStageRefPtr stage, const USDExportParams &export_params) |
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| std::string | blender::io::usd::get_tex_image_asset_filepath (const std::string &path, const std::string &stage_path, const USDExportParams &export_params) |
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