Blender V4.3
usd_writer_material.hh File Reference
#include <pxr/usd/usdShade/material.h>
#include <string>

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::io
 
namespace  blender::io::usd
 

Functions

pxr::UsdShadeMaterial blender::io::usd::create_usd_material (const USDExporterContext &usd_export_context, pxr::SdfPath usd_path, Material *material, const std::string &active_uvmap_name, ReportList *reports)
 
pxr::TfToken blender::io::usd::token_for_input (const char *input_name)
 
void blender::io::usd::export_texture (bNode *node, const pxr::UsdStageRefPtr stage, const bool allow_overwrite, ReportList *reports)
 
std::string blender::io::usd::get_tex_image_asset_filepath (bNode *node, const pxr::UsdStageRefPtr stage, const USDExportParams &export_params)
 
std::string blender::io::usd::get_tex_image_asset_filepath (Image *ima, const pxr::UsdStageRefPtr stage, const USDExportParams &export_params)
 
std::string blender::io::usd::get_tex_image_asset_filepath (const std::string &path, const std::string &stage_path, const USDExportParams &export_params)