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Blender V4.3
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bke::pbvh API. bke::pbvh API. deform_imats on object evaluation. Instead just invert them on-demand in brush implementations. This would be better because only the inversions required for affected vertices would be necessary. Map<const bke::pbvh::Node , BitVector<>> for example. Currently complications with face domain auto-masking prevent this though. This array can't be a bitmap because it's written to from multiple threads at the same time.