#include "BLI_map.hh"
#include "BLI_vector.hh"
#include <pxr/usd/usd/prim.h>
#include <pxr/usd/usdGeom/xformCache.h>
#include <pxr/usd/usdSkel/bindingAPI.h>
Go to the source code of this file.
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| void | blender::io::usd::import_blendshapes (Main *bmain, Object *mesh_obj, const pxr::UsdPrim &prim, ReportList *reports, const bool import_anim) |
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| void | blender::io::usd::import_skeleton (Main *bmain, Object *arm_obj, const pxr::UsdSkelSkeleton &skel, ReportList *reports, const bool import_anim) |
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| void | blender::io::usd::import_mesh_skel_bindings (Main *bmain, Object *mesh_obj, const pxr::UsdPrim &prim, ReportList *reports) |
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| void | blender::io::usd::skel_export_chaser (pxr::UsdStageRefPtr stage, const ObjExportMap &armature_export_map, const ObjExportMap &skinned_mesh_export_map, const ObjExportMap &shape_key_mesh_export_map, const Depsgraph *depsgraph) |
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| void | blender::io::usd::skinned_mesh_export_chaser (pxr::UsdStageRefPtr stage, const ObjExportMap &armature_export_map, const ObjExportMap &skinned_mesh_export_map, pxr::UsdGeomXformCache &xf_cache, const Depsgraph *depsgraph) |
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| void | blender::io::usd::shape_key_export_chaser (pxr::UsdStageRefPtr stage, const ObjExportMap &shape_key_mesh_export_map) |
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| void | blender::io::usd::export_deform_verts (const Mesh *mesh, const pxr::UsdSkelBindingAPI &skel_api, const Span< std::string > bone_names) |
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