Blender V4.3
transform_mode_boneroll.cc
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include <cstdlib>
10
11#include "BLI_math_rotation.h"
12#include "BLI_math_vector.h"
13#include "BLI_string.h"
14
15#include "BKE_unit.hh"
16
17#include "ED_screen.hh"
18
19#include "UI_interface.hh"
20
21#include "BLT_translation.hh"
22
23#include "transform.hh"
24#include "transform_convert.hh"
25#include "transform_snap.hh"
26
27#include "transform_mode.hh"
28
29/* -------------------------------------------------------------------- */
33static void applyBoneRoll(TransInfo *t)
34{
35 int i;
36 char str[UI_MAX_DRAW_STR];
37
38 float final;
39
40 final = t->values[0] + t->values_modal_offset[0];
41
42 transform_snap_increment(t, &final);
43
44 applyNumInput(&t->num, &final);
45
46 t->values_final[0] = final;
47
48 if (hasNumInput(&t->num)) {
49 char c[NUM_STR_REP_LEN];
50
51 outputNumInput(&(t->num), c, &t->scene->unit);
52
53 SNPRINTF(str, IFACE_("Roll: %s"), &c[0]);
54 }
55 else {
56 SNPRINTF(str, IFACE_("Roll: %.2f"), RAD2DEGF(final));
57 }
58
59 /* Set roll values. */
61 TransData *td = tc->data;
62 for (i = 0; i < tc->data_len; i++, td++) {
63 if (td->flag & TD_SKIP) {
64 continue;
65 }
66
67 *(td->val) = td->ival - final;
68 }
69 }
70
71 recalc_data(t);
72
74}
75
76static void initBoneRoll(TransInfo *t, wmOperator * /*op*/)
77{
79
81
82 t->idx_max = 0;
83 t->num.idx_max = 0;
85
86 copy_v3_fl(t->num.val_inc, t->snap[0]);
87 t->num.unit_sys = t->scene->unit.system;
90}
91
95 /*flags*/ T_NO_CONSTRAINT | T_NO_PROJECT,
96 /*init_fn*/ initBoneRoll,
97 /*transform_fn*/ applyBoneRoll,
98 /*transform_matrix_fn*/ nullptr,
99 /*handle_event_fn*/ nullptr,
100 /*snap_distance_fn*/ nullptr,
101 /*snap_apply_fn*/ nullptr,
102 /*draw_fn*/ nullptr,
103};
@ B_UNIT_ROTATION
Definition BKE_unit.hh:111
#define RAD2DEGF(_rad)
MINLINE void copy_v3_fl(float r[3], float f)
#define SNPRINTF(dst, format,...)
Definition BLI_string.h:597
#define IFACE_(msgid)
@ USER_UNIT_ROT_RADIANS
#define NUM_STR_REP_LEN
void outputNumInput(NumInput *n, char *str, const UnitSettings *unit_settings)
Definition numinput.cc:88
bool applyNumInput(NumInput *n, float *vec)
Definition numinput.cc:190
bool hasNumInput(const NumInput *n)
Definition numinput.cc:171
void ED_area_status_text(ScrArea *area, const char *str)
Definition area.cc:803
@ TFM_BONE_ROLL
#define UI_MAX_DRAW_STR
#define str(s)
short idx_max
float val_inc[NUM_MAX_ELEMENTS]
int unit_type[NUM_MAX_ELEMENTS]
bool unit_use_radians
struct UnitSettings unit
eTfmMode mode
Definition transform.hh:517
float snap[2]
Definition transform.hh:561
float values[4]
Definition transform.hh:624
short idx_max
Definition transform.hh:559
float values_modal_offset[4]
Definition transform.hh:627
NumInput num
Definition transform.hh:540
Scene * scene
Definition transform.hh:654
MouseInput mouse
Definition transform.hh:543
float values_final[4]
Definition transform.hh:632
ScrArea * area
Definition transform.hh:651
@ INPUT_ANGLE
Definition transform.hh:746
@ T_NO_PROJECT
Definition transform.hh:121
@ T_NO_CONSTRAINT
Definition transform.hh:95
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition transform.hh:854
void recalc_data(TransInfo *t)
conversion and adaptation of different datablocks to a common struct.
@ TD_SKIP
transform modes used by different operators.
TransModeInfo TransMode_boneroll
static void applyBoneRoll(TransInfo *t)
static void initBoneRoll(TransInfo *t, wmOperator *)
bool transform_snap_increment(const TransInfo *t, float *r_val)
void initSnapAngleIncrements(TransInfo *t)