Blender V4.3
transform_mode_edge_rotate_normal.cc File Reference
#include <cstdlib>
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BKE_editmesh.hh"
#include "BKE_mesh.hh"
#include "BKE_unit.hh"
#include "ED_screen.hh"
#include "UI_interface.hh"
#include "transform.hh"
#include "transform_convert.hh"
#include "transform_snap.hh"
#include "transform_mode.hh"

Go to the source code of this file.

Functions

Transform (Normal Rotation)
static void storeCustomLNorValue (TransDataContainer *tc, BMesh *bm)
 
void freeCustomNormalArray (TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data)
 
static void applyNormalRotation (TransInfo *t)
 
static void initNormalRotation (TransInfo *t, wmOperator *)
 

Variables

TransModeInfo TransMode_rotatenormal
 

Function Documentation

◆ applyNormalRotation()

◆ freeCustomNormalArray()

◆ initNormalRotation()

◆ storeCustomLNorValue()

Variable Documentation

◆ TransMode_rotatenormal

TransModeInfo TransMode_rotatenormal
Initial value:
= {
0,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
}
static void initNormalRotation(TransInfo *t, wmOperator *)
static void applyNormalRotation(TransInfo *t)

Definition at line 143 of file transform_mode_edge_rotate_normal.cc.

Referenced by mode_info_get().