CachedTexture & get(Context &context, Tex *texture, bool use_color_management, int2 size, float3 offset, float3 scale)
GPUTexture * color_texture()
GPUTexture * value_texture()
StaticCacheManager & cache_manager()
virtual void set_info_message(StringRef message) const =0
static void cmp_node_texture_declare(NodeDeclarationBuilder &b)
static NodeOperation * get_compositor_operation(Context &context, DNode node)
void register_node_type_cmp_texture()