37 ntype.
declare = file_ns::node_declare;
39 ntype.
gpu_fn = file_ns::node_shader_gpu_shadertorgb;
#define NODE_CLASS_CONVERTER
#define SH_NODE_SHADERTORGB
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ GPU_MATFLAG_SHADER_TO_RGBA
void GPU_material_flag_set(GPUMaterial *mat, eGPUMaterialFlag flag)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static void node_declare(NodeDeclarationBuilder &b)
static int node_shader_gpu_shadertorgb(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_shadertorgb()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
bool object_eevee_shader_nodes_poll(const bContext *C)
bool(* add_ui_poll)(const bContext *C)
NodeGPUExecFunction gpu_fn
NodeDeclareFunction declare