Blender V4.3
MOD_wave.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "BLI_math_matrix.h"
10#include "BLI_utildefines.h"
11
12#include "BLT_translation.hh"
13
14#include "DNA_defaults.h"
15#include "DNA_mesh_types.h"
16#include "DNA_meshdata_types.h"
17#include "DNA_object_types.h"
18#include "DNA_screen_types.h"
19
20#include "BKE_deform.hh"
21#include "BKE_editmesh.hh"
22#include "BKE_lib_query.hh"
23#include "BKE_texture.h"
24
25#include "UI_interface.hh"
26#include "UI_resources.hh"
27
28#include "RNA_access.hh"
29#include "RNA_prototypes.hh"
30
31#include "MEM_guardedalloc.h"
32
33#include "RE_texture.h"
34
35#include "MOD_modifiertypes.hh"
36#include "MOD_ui_common.hh"
37#include "MOD_util.hh"
38
39#include "DEG_depsgraph.hh"
41
50
51static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
52{
53 return true;
54}
55
56static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
57{
59
60 walk(user_data, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
61 walk(user_data, ob, (ID **)&wmd->objectcenter, IDWALK_CB_NOP);
62 walk(user_data, ob, (ID **)&wmd->map_object, IDWALK_CB_NOP);
63}
64
65static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
66{
67 PointerRNA ptr = RNA_pointer_create(&ob->id, &RNA_Modifier, md);
68 PropertyRNA *prop = RNA_struct_find_property(&ptr, "texture");
69 walk(user_data, ob, md, &ptr, prop);
70}
71
73{
75 bool need_transform_relation = false;
76
77 if (wmd->objectcenter != nullptr) {
79 need_transform_relation = true;
80 }
81
82 if (wmd->texture != nullptr) {
83 DEG_add_generic_id_relation(ctx->node, &wmd->texture->id, "Wave Modifier");
84
85 if ((wmd->texmapping == MOD_DISP_MAP_OBJECT) && wmd->map_object != nullptr) {
87 ctx->node, wmd->map_object, wmd->map_bone, "Wave Modifier");
88 need_transform_relation = true;
89 }
90 else if (wmd->texmapping == MOD_DISP_MAP_GLOBAL) {
91 need_transform_relation = true;
92 }
93 }
94
95 if (need_transform_relation) {
96 DEG_add_depends_on_transform_relation(ctx->node, "Wave Modifier");
97 }
98}
99
100static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
101{
103
104 /* ask for UV coordinates if we need them */
105 if (wmd->texture && wmd->texmapping == MOD_DISP_MAP_UV) {
106 r_cddata_masks->fmask |= CD_MASK_MTFACE;
107 }
108
109 /* Ask for vertex-groups if we need them. */
110 if (wmd->defgrp_name[0] != '\0') {
111 r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
112 }
113}
114
116 const ModifierEvalContext *ctx,
117 Object *ob,
118 Mesh *mesh,
119 float (*vertexCos)[3],
120 int verts_num)
121{
123 const MDeformVert *dvert;
124 int defgrp_index;
125 float ctime = DEG_get_ctime(ctx->depsgraph);
126 float minfac = float(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
127 float lifefac = wmd->height;
128 float(*tex_co)[3] = nullptr;
129 const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
130 const float falloff = wmd->falloff;
131 float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
132 const bool invert_group = (wmd->flag & MOD_WAVE_INVERT_VGROUP) != 0;
133
135 if ((wmd->flag & MOD_WAVE_NORM) && (mesh != nullptr)) {
136 vert_normals = mesh->vert_normals();
137 }
138
139 if (wmd->objectcenter != nullptr) {
140 float mat[4][4];
141 /* get the control object's location in local coordinates */
142 invert_m4_m4(ob->runtime->world_to_object.ptr(), ob->object_to_world().ptr());
143 mul_m4_m4m4(mat, ob->world_to_object().ptr(), wmd->objectcenter->object_to_world().ptr());
144
145 wmd->startx = mat[3][0];
146 wmd->starty = mat[3][1];
147 }
148
149 /* get the index of the deform group */
150 MOD_get_vgroup(ob, mesh, wmd->defgrp_name, &dvert, &defgrp_index);
151
152 if (wmd->damp == 0.0f) {
153 wmd->damp = 10.0f;
154 }
155
156 if (wmd->lifetime != 0.0f) {
157 float x = ctime - wmd->timeoffs;
158
159 if (x > wmd->lifetime) {
160 lifefac = x - wmd->lifetime;
161
162 if (lifefac > wmd->damp) {
163 lifefac = 0.0;
164 }
165 else {
166 lifefac = float(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
167 }
168 }
169 }
170
171 Tex *tex_target = wmd->texture;
172 if (mesh != nullptr && tex_target != nullptr) {
173 tex_co = static_cast<float(*)[3]>(MEM_malloc_arrayN(verts_num, sizeof(*tex_co), __func__));
174 MOD_get_texture_coords((MappingInfoModifierData *)wmd, ctx, ob, mesh, vertexCos, tex_co);
175
177 }
178
179 if (lifefac != 0.0f) {
180 /* avoid divide by zero checks within the loop */
181 float falloff_inv = falloff != 0.0f ? 1.0f / falloff : 1.0f;
182 int i;
183
184 for (i = 0; i < verts_num; i++) {
185 float *co = vertexCos[i];
186 float x = co[0] - wmd->startx;
187 float y = co[1] - wmd->starty;
188 float amplit = 0.0f;
189 float def_weight = 1.0f;
190
191 /* get weights */
192 if (dvert) {
193 def_weight = invert_group ? 1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
194 BKE_defvert_find_weight(&dvert[i], defgrp_index);
195
196 /* if this vert isn't in the vgroup, don't deform it */
197 if (def_weight == 0.0f) {
198 continue;
199 }
200 }
201
202 switch (wmd_axis) {
203 case MOD_WAVE_X | MOD_WAVE_Y:
204 amplit = sqrtf(x * x + y * y);
205 break;
206 case MOD_WAVE_X:
207 amplit = x;
208 break;
209 case MOD_WAVE_Y:
210 amplit = y;
211 break;
212 }
213
214 /* this way it makes nice circles */
215 amplit -= (ctime - wmd->timeoffs) * wmd->speed;
216
217 if (wmd->flag & MOD_WAVE_CYCL) {
218 amplit = float(fmodf(amplit - wmd->width, 2.0f * wmd->width)) + wmd->width;
219 }
220
221 if (falloff != 0.0f) {
222 float dist = 0.0f;
223
224 switch (wmd_axis) {
225 case MOD_WAVE_X | MOD_WAVE_Y:
226 dist = sqrtf(x * x + y * y);
227 break;
228 case MOD_WAVE_X:
229 dist = fabsf(x);
230 break;
231 case MOD_WAVE_Y:
232 dist = fabsf(y);
233 break;
234 }
235
236 falloff_fac = (1.0f - (dist * falloff_inv));
237 CLAMP(falloff_fac, 0.0f, 1.0f);
238 }
239
240 /* GAUSSIAN */
241 if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
242 amplit = amplit * wmd->narrow;
243 amplit = float(1.0f / expf(amplit * amplit) - minfac);
244
245 /* Apply texture. */
246 if (tex_co) {
247 TexResult texres;
248 BKE_texture_get_value(tex_target, tex_co[i], &texres, false);
249 amplit *= texres.tin;
250 }
251
252 /* Apply weight & falloff. */
253 amplit *= def_weight * falloff_fac;
254
255 if (!vert_normals.is_empty()) {
256 /* move along normals */
257 if (wmd->flag & MOD_WAVE_NORM_X) {
258 co[0] += (lifefac * amplit) * vert_normals[i][0];
259 }
260 if (wmd->flag & MOD_WAVE_NORM_Y) {
261 co[1] += (lifefac * amplit) * vert_normals[i][1];
262 }
263 if (wmd->flag & MOD_WAVE_NORM_Z) {
264 co[2] += (lifefac * amplit) * vert_normals[i][2];
265 }
266 }
267 else {
268 /* move along local z axis */
269 co[2] += lifefac * amplit;
270 }
271 }
272 }
273 }
274
275 MEM_SAFE_FREE(tex_co);
276}
277
279 const ModifierEvalContext *ctx,
280 Mesh *mesh,
282{
284 waveModifier_do(wmd,
285 ctx,
286 ctx->object,
287 mesh,
288 reinterpret_cast<float(*)[3]>(positions.data()),
289 positions.size());
290}
291
292static void panel_draw(const bContext * /*C*/, Panel *panel)
293{
294 uiLayout *sub, *row, *col;
295 uiLayout *layout = panel->layout;
296
297 PointerRNA ob_ptr;
299
300 uiLayoutSetPropSep(layout, true);
301
302 row = uiLayoutRowWithHeading(layout, true, IFACE_("Motion"));
303 uiItemR(
304 row, ptr, "use_x", UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE, nullptr, ICON_NONE);
305 uiItemR(
306 row, ptr, "use_y", UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE, nullptr, ICON_NONE);
307
308 uiItemR(layout, ptr, "use_cyclic", UI_ITEM_NONE, nullptr, ICON_NONE);
309
310 row = uiLayoutRowWithHeading(layout, true, IFACE_("Along Normals"));
311 uiItemR(row, ptr, "use_normal", UI_ITEM_NONE, "", ICON_NONE);
312 sub = uiLayoutRow(row, true);
313 uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_normal"));
314 uiItemR(sub, ptr, "use_normal_x", UI_ITEM_R_TOGGLE, "X", ICON_NONE);
315 uiItemR(sub, ptr, "use_normal_y", UI_ITEM_R_TOGGLE, "Y", ICON_NONE);
316 uiItemR(sub, ptr, "use_normal_z", UI_ITEM_R_TOGGLE, "Z", ICON_NONE);
317
318 col = uiLayoutColumn(layout, false);
319 uiItemR(col, ptr, "falloff_radius", UI_ITEM_NONE, IFACE_("Falloff"), ICON_NONE);
320 uiItemR(col, ptr, "height", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
321 uiItemR(col, ptr, "width", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
322 uiItemR(col, ptr, "narrowness", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
323
324 modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
325
326 modifier_panel_end(layout, ptr);
327}
328
329static void position_panel_draw(const bContext * /*C*/, Panel *panel)
330{
331 uiLayout *col;
332 uiLayout *layout = panel->layout;
333
335
336 uiLayoutSetPropSep(layout, true);
337
338 uiItemR(layout, ptr, "start_position_object", UI_ITEM_NONE, IFACE_("Object"), ICON_NONE);
339
340 col = uiLayoutColumn(layout, true);
341 uiItemR(col, ptr, "start_position_x", UI_ITEM_NONE, IFACE_("Start Position X"), ICON_NONE);
342 uiItemR(col, ptr, "start_position_y", UI_ITEM_NONE, "Y", ICON_NONE);
343}
344
345static void time_panel_draw(const bContext * /*C*/, Panel *panel)
346{
347 uiLayout *col;
348 uiLayout *layout = panel->layout;
349
351
352 uiLayoutSetPropSep(layout, true);
353
354 col = uiLayoutColumn(layout, false);
355 uiItemR(col, ptr, "time_offset", UI_ITEM_NONE, IFACE_("Offset"), ICON_NONE);
356 uiItemR(col, ptr, "lifetime", UI_ITEM_NONE, IFACE_("Life"), ICON_NONE);
357 uiItemR(col, ptr, "damping_time", UI_ITEM_NONE, IFACE_("Damping"), ICON_NONE);
358 uiItemR(col, ptr, "speed", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
359}
360
361static void texture_panel_draw(const bContext *C, Panel *panel)
362{
363 uiLayout *col;
364 uiLayout *layout = panel->layout;
365
366 PointerRNA ob_ptr;
368
369 int texture_coords = RNA_enum_get(ptr, "texture_coords");
370
371 uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr);
372
373 uiLayoutSetPropSep(layout, true);
374
375 col = uiLayoutColumn(layout, false);
376 uiItemR(col, ptr, "texture_coords", UI_ITEM_NONE, IFACE_("Coordinates"), ICON_NONE);
377 if (texture_coords == MOD_DISP_MAP_OBJECT) {
378 uiItemR(col, ptr, "texture_coords_object", UI_ITEM_NONE, IFACE_("Object"), ICON_NONE);
379 PointerRNA texture_coords_obj_ptr = RNA_pointer_get(ptr, "texture_coords_object");
380 if (!RNA_pointer_is_null(&texture_coords_obj_ptr) &&
381 (RNA_enum_get(&texture_coords_obj_ptr, "type") == OB_ARMATURE))
382 {
383 PointerRNA texture_coords_obj_data_ptr = RNA_pointer_get(&texture_coords_obj_ptr, "data");
385 ptr,
386 "texture_coords_bone",
387 &texture_coords_obj_data_ptr,
388 "bones",
389 IFACE_("Bone"),
390 ICON_NONE);
391 }
392 }
393 else if (texture_coords == MOD_DISP_MAP_UV && RNA_enum_get(&ob_ptr, "type") == OB_MESH) {
394 PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
395 uiItemPointerR(col, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_GROUP_UVS);
396 }
397}
398
399static void panel_register(ARegionType *region_type)
400{
403 region_type, "position", "Start Position", nullptr, position_panel_draw, panel_type);
404 modifier_subpanel_register(region_type, "time", "Time", nullptr, time_panel_draw, panel_type);
406 region_type, "texture", "Texture", nullptr, texture_panel_draw, panel_type);
407}
408
410 /*idname*/ "Wave",
411 /*name*/ N_("Wave"),
412 /*struct_name*/ "WaveModifierData",
413 /*struct_size*/ sizeof(WaveModifierData),
414 /*srna*/ &RNA_WaveModifier,
418 /*icon*/ ICON_MOD_WAVE,
419
420 /*copy_data*/ BKE_modifier_copydata_generic,
421
422 /*deform_verts*/ deform_verts,
423 /*deform_matrices*/ nullptr,
424 /*deform_verts_EM*/ nullptr,
425 /*deform_matrices_EM*/ nullptr,
426 /*modify_mesh*/ nullptr,
427 /*modify_geometry_set*/ nullptr,
428
429 /*init_data*/ init_data,
430 /*required_data_mask*/ required_data_mask,
431 /*free_data*/ nullptr,
432 /*is_disabled*/ nullptr,
433 /*update_depsgraph*/ update_depsgraph,
434 /*depends_on_time*/ depends_on_time,
435 /*depends_on_normals*/ nullptr,
436 /*foreach_ID_link*/ foreach_ID_link,
437 /*foreach_tex_link*/ foreach_tex_link,
438 /*free_runtime_data*/ nullptr,
439 /*panel_register*/ panel_register,
440 /*blend_write*/ nullptr,
441 /*blend_read*/ nullptr,
442 /*foreach_cache*/ nullptr,
443};
support for deformation groups and hooks.
float BKE_defvert_find_weight(const MDeformVert *dvert, int defgroup)
Definition deform.cc:770
@ IDWALK_CB_USER
@ IDWALK_CB_NOP
void BKE_modifier_copydata_generic(const ModifierData *md, ModifierData *md_dst, int flag)
void(*)(void *user_data, Object *ob, ModifierData *md, const PointerRNA *ptr, PropertyRNA *texture_prop) TexWalkFunc
@ eModifierTypeFlag_AcceptsCVs
@ eModifierTypeFlag_SupportsEditmode
@ eModifierTypeFlag_AcceptsVertexCosOnly
void(*)(void *user_data, Object *ob, ID **idpoin, int cb_flag) IDWalkFunc
void BKE_texture_get_value(struct Tex *texture, const float *tex_co, struct TexResult *texres, bool use_color_management)
Definition texture.cc:722
#define BLI_assert(a)
Definition BLI_assert.h:50
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
bool invert_m4_m4(float inverse[4][4], const float mat[4][4])
#define CLAMP(a, b, c)
#define MEMCMP_STRUCT_AFTER_IS_ZERO(struct_var, member)
#define MEMCPY_STRUCT_AFTER(struct_dst, struct_src, member)
#define IFACE_(msgid)
void DEG_add_generic_id_relation(DepsNodeHandle *node_handle, ID *id, const char *description)
void DEG_add_depends_on_transform_relation(DepsNodeHandle *node_handle, const char *description)
void DEG_add_object_relation(DepsNodeHandle *node_handle, Object *object, eDepsObjectComponentType component, const char *description)
@ DEG_OB_COMP_TRANSFORM
float DEG_get_ctime(const Depsgraph *graph)
#define CD_MASK_MDEFORMVERT
#define CD_MASK_MTFACE
#define DNA_struct_default_get(struct_name)
@ MOD_DISP_MAP_OBJECT
@ MOD_DISP_MAP_GLOBAL
@ MOD_DISP_MAP_UV
@ eModifierType_Wave
@ MOD_WAVE_NORM_Y
@ MOD_WAVE_NORM_X
@ MOD_WAVE_CYCL
@ MOD_WAVE_INVERT_VGROUP
@ MOD_WAVE_Y
@ MOD_WAVE_NORM
@ MOD_WAVE_X
@ MOD_WAVE_NORM_Z
struct WaveModifierData WaveModifierData
Object is a sort of wrapper for general info.
@ OB_ARMATURE
@ OB_MESH
Read Guarded memory(de)allocation.
#define MEM_SAFE_FREE(v)
PanelType * modifier_subpanel_register(ARegionType *region_type, const char *name, const char *label, PanelDrawFn draw_header, PanelDrawFn draw, PanelType *parent)
void modifier_panel_end(uiLayout *layout, PointerRNA *ptr)
PanelType * modifier_panel_register(ARegionType *region_type, ModifierType type, PanelDrawFn draw)
PointerRNA * modifier_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
void modifier_vgroup_ui(uiLayout *layout, PointerRNA *ptr, PointerRNA *ob_ptr, const char *vgroup_prop, const char *invert_vgroup_prop, const char *text)
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
Definition MOD_util.cc:39
void MOD_depsgraph_update_object_bone_relation(DepsNodeHandle *node, Object *object, const char *bonename, const char *description)
Definition MOD_util.cc:189
void MOD_get_vgroup(const Object *ob, const Mesh *mesh, const char *name, const MDeformVert **dvert, int *defgrp_index)
Definition MOD_util.cc:159
void MOD_get_texture_coords(MappingInfoModifierData *dmd, const ModifierEvalContext *, Object *ob, Mesh *mesh, float(*cos)[3], float(*r_texco)[3])
Definition MOD_util.cc:52
static void init_data(ModifierData *md)
Definition MOD_wave.cc:42
static void deform_verts(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh, blender::MutableSpan< blender::float3 > positions)
Definition MOD_wave.cc:278
static void panel_register(ARegionType *region_type)
Definition MOD_wave.cc:399
static void position_panel_draw(const bContext *, Panel *panel)
Definition MOD_wave.cc:329
static void texture_panel_draw(const bContext *C, Panel *panel)
Definition MOD_wave.cc:361
static void time_panel_draw(const bContext *, Panel *panel)
Definition MOD_wave.cc:345
ModifierTypeInfo modifierType_Wave
Definition MOD_wave.cc:409
static void panel_draw(const bContext *, Panel *panel)
Definition MOD_wave.cc:292
static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
Definition MOD_wave.cc:65
static void waveModifier_do(WaveModifierData *md, const ModifierEvalContext *ctx, Object *ob, Mesh *mesh, float(*vertexCos)[3], int verts_num)
Definition MOD_wave.cc:115
static bool depends_on_time(Scene *, ModifierData *)
Definition MOD_wave.cc:51
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
Definition MOD_wave.cc:100
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
Definition MOD_wave.cc:56
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
Definition MOD_wave.cc:72
void uiLayoutSetActive(uiLayout *layout, bool active)
uiLayout * uiLayoutRow(uiLayout *layout, bool align)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
uiLayout * uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading)
#define UI_ITEM_NONE
void uiItemPointerR(uiLayout *layout, PointerRNA *ptr, const char *propname, PointerRNA *searchptr, const char *searchpropname, const char *name, int icon)
void uiTemplateID(uiLayout *layout, const bContext *C, PointerRNA *ptr, const char *propname, const char *newop, const char *openop, const char *unlinkop, int filter=UI_TEMPLATE_ID_FILTER_ALL, bool live_icon=false, const char *text=nullptr)
uiLayout * uiLayoutColumn(uiLayout *layout, bool align)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_TOGGLE
@ UI_ITEM_R_FORCE_BLANK_DECORATE
@ UI_ITEM_R_SLIDER
constexpr bool is_empty() const
Definition BLI_span.hh:261
#define expf(x)
#define fmodf(x, y)
#define fabsf(x)
#define sqrtf(x)
draw_view in_light_buf[] float
uint col
void *(* MEM_malloc_arrayN)(size_t len, size_t size, const char *str)
Definition mallocn.cc:45
ccl_device_inline float3 exp(float3 v)
PointerRNA RNA_pointer_get(PointerRNA *ptr, const char *name)
PropertyRNA * RNA_struct_find_property(PointerRNA *ptr, const char *identifier)
bool RNA_pointer_is_null(const PointerRNA *ptr)
bool RNA_boolean_get(PointerRNA *ptr, const char *name)
PointerRNA RNA_pointer_create(ID *id, StructRNA *type, void *data)
int RNA_enum_get(PointerRNA *ptr, const char *name)
Definition DNA_ID.h:413
ObjectRuntimeHandle * runtime
struct uiLayout * layout
float tin
Definition RE_texture.h:87
struct Object * objectcenter
struct Object * map_object
#define N_(msgid)
PointerRNA * ptr
Definition wm_files.cc:4126