66 BMEditMesh *em,
int axis,
bool use_self,
bool use_select,
bool respecthide,
bool use_topology);
190 Object *obedit,
bool split_edges,
bool split_faces,
bool update,
char hflag,
float dist);
200 BMEditMesh *em,
const Mesh *mesh,
int axis,
bool extend,
int *r_totmirr,
int *r_totfail);
214 float *dist_px_manhattan_p,
215 bool use_select_bias,
222 float *dist_px_manhattan,
223 float *r_dist_center,
224 bool use_select_bias,
239 float *dist_px_manhattan,
240 float *r_dist_center,
241 bool use_zbuf_single_px,
242 bool use_select_bias,
258 bool use_boundary_vertices,
259 bool use_boundary_edges,
260 int *r_base_index_vert,
261 int *r_base_index_edge,
262 int *r_base_index_face,
298 bContext *C,
short selectmode_new,
int action,
bool use_extend,
bool use_expand);
308 short selectmode_disable,
309 short selectmode_fallback);
323 short selectmode_disable,
324 short selectmode_fallback);
326 short selectmode_disable,
327 short selectmode_fallback);
422 const int region_coordinates[2],
441 bool skip_em_vert_array_init);
467 Mesh *mesh,
const char *name,
bool active_set,
bool do_init,
ReportList *reports);
476 Mesh *mesh,
const char *name,
bool active_set,
bool do_init,
ReportList *reports);
582#define ED_MESH_PICK_DEFAULT_VERT_DIST 25
583#define ED_MESH_PICK_DEFAULT_FACE_DIST 1
585#define USE_LOOPSLIDE_HACK
#define ATTR_NONNULL(...)
bool EDBM_vert_color_check(BMEditMesh *em)
bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, blender::Span< Base * > bases, bool use_boundary_vertices, bool use_boundary_edges, int *r_base_index_vert, int *r_base_index_edge, int *r_base_index_face, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
UvVertMap * BM_uv_vert_map_create(BMesh *bm, bool use_select)
void ED_mesh_mirror_topo_table_begin(Object *ob, Mesh *mesh_eval)
void ED_mesh_uv_ensure(Mesh *mesh, const char *name)
void paintvert_reveal(bContext *C, Object *ob, bool select)
void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count)
MDeformVert * ED_mesh_active_dvert_get_em(Object *ob, BMVert **r_eve)
void EDBM_flag_disable_all(BMEditMesh *em, char hflag)
void EDBM_automerge_and_split(Object *obedit, bool split_edges, bool split_faces, bool update, char hflag, float dist)
void EDBM_automerge(Object *obedit, bool update, char hflag, float dist)
void void EDBM_redo_state_restore_and_free(BMBackup *backup, BMEditMesh *em, bool recalc_looptris) ATTR_NONNULL(1
void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail, char selectmode)
void EDBM_update(Mesh *mesh, const EDBMUpdate_Params *params)
void paintvert_select_more(Mesh *mesh, bool face_step)
BMEdge * EDBM_edge_find_nearest(ViewContext *vc, float *dist_px_manhattan_p)
UvElement * BM_uv_element_get(const UvElementMap *element_map, const BMLoop *l)
void EDBM_preselect_edgering_destroy(EditMesh_PreSelEdgeRing *psel)
bool ED_mesh_color_ensure(Mesh *mesh, const char *name)
BMVert * EDBM_vert_find_nearest(ViewContext *vc, float *dist_px_manhattan_p)
bool * ED_mesh_uv_map_edge_select_layer_ensure(Mesh *mesh, int uv_index)
int ED_mesh_mirror_spatial_table_lookup(Object *ob, BMEditMesh *em, Mesh *mesh_eval, const float co[3])
bool EDBM_selectmode_disable(Scene *scene, BMEditMesh *em, short selectmode_disable, short selectmode_fallback)
void EDBM_preselect_elem_clear(EditMesh_PreSelElem *psel)
void EDBM_select_toggle_all(BMEditMesh *em)
eEditMesh_PreSelPreviewAction EDBM_preselect_action_get(EditMesh_PreSelElem *psel)
eEditMesh_PreSelPreviewAction
@ PRESELECT_ACTION_CREATE
@ PRESELECT_ACTION_DELETE
@ PRESELECT_ACTION_TRANSFORM
void paintvert_select_less(Mesh *mesh, bool face_step)
BMVert * EDBM_verts_mirror_get(BMEditMesh *em, BMVert *v)
void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
void EDBM_select_more(BMEditMesh *em, bool use_face_step)
int ED_mesh_shapes_join_objects_exec(bContext *C, wmOperator *op)
bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
void EDBM_verts_mirror_cache_begin(BMEditMesh *em, int axis, bool use_self, bool use_select, bool respecthide, bool use_topology)
void paintvert_flush_flags(Object *ob)
void void void EDBM_redo_state_free(BMBackup *backup) ATTR_NONNULL(1)
void ED_mesh_uv_loop_reset_ex(Mesh *mesh, int layernum)
int BM_uv_element_get_unique_index(UvElementMap *element_map, UvElement *child)
void paintface_select_less(Mesh *mesh, bool face_step)
void ED_mesh_undosys_type(UndoType *ut)
void ED_operatortypes_mesh()
void EDBM_mesh_normals_update(BMEditMesh *em)
int mesh_get_x_mirror_vert(Object *ob, Mesh *mesh_eval, int index, bool use_topology)
bool EDBM_mesh_reveal(BMEditMesh *em, bool select)
void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count)
int ED_mesh_uv_add(Mesh *mesh, const char *name, bool active_set, bool do_init, ReportList *reports)
void EDBM_deselect_flush(BMEditMesh *em)
int ED_mesh_mirror_get_vert(Object *ob, int index)
void EDBM_select_swap(BMEditMesh *em)
int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
void EDBM_project_snap_verts(bContext *C, Depsgraph *depsgraph, ARegion *region, Object *obedit, BMEditMesh *em)
void EDBM_preselect_edgering_clear(EditMesh_PreSelEdgeRing *psel)
void EDBM_mesh_load_ex(Main *bmain, Object *ob, bool free_data)
BMFace * EDBM_face_find_nearest(ViewContext *vc, float *dist_px_manhattan_p)
void EDBM_selectmode_set(BMEditMesh *em)
void ED_mesh_report_mirror(wmOperator *op, int totmirr, int totfail)
void EDBM_preselect_elem_draw(EditMesh_PreSelElem *psel, const float matrix[4][4])
bool EDBM_uv_check(BMEditMesh *em)
void paintvert_tag_select_update(bContext *C, Object *ob)
BMEdge * EDBM_edge_find_nearest_ex(ViewContext *vc, float *dist_px_manhattan, float *r_dist_center, bool use_select_bias, bool use_cycle, BMEdge **r_eed_zbuf, blender::Span< Base * > bases, uint *r_base_index)
void paintvert_hide(bContext *C, Object *ob, bool unselected)
void ED_mesh_verts_add(Mesh *mesh, ReportList *reports, int count)
bool EDBM_unified_findnearest(ViewContext *vc, blender::Span< Base * > bases, int *r_base_index, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
BMFace * EDBM_uv_active_face_get(BMEditMesh *em, bool sloppy, bool selected)
void ED_keymap_mesh(wmKeyConfig *keyconf)
bool ED_mesh_pick_face_vert(bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
void BM_uv_element_map_free(UvElementMap *element_map)
void ED_mesh_mirror_spatial_table_begin(Object *ob, BMEditMesh *em, Mesh *mesh_eval)
int ED_mesh_color_add(Mesh *mesh, const char *name, bool active_set, bool do_init, ReportList *reports)
bool EDBM_mesh_hide(BMEditMesh *em, bool swap)
void EDBM_preselect_elem_destroy(EditMesh_PreSelElem *psel)
ViewContext em_setup_viewcontext(bContext *C)
void EDBM_mesh_stats_multi(blender::Span< Object * > objects, int totelem[3], int totelem_sel[3])
void EDBM_mesh_make(Object *ob, int select_mode, bool add_key_index)
void ED_mesh_mirror_topo_table_end(Object *ob)
void ED_mesh_geometry_clear(Mesh *mesh)
void EDBM_mesh_free_data(BMEditMesh *em)
EditMesh_PreSelElem * EDBM_preselect_elem_create()
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
UvElementMap * BM_uv_element_map_create(BMesh *bm, const Scene *scene, bool uv_selected, bool use_winding, bool use_seams, bool do_islands)
void EDBM_verts_mirror_apply(BMEditMesh *em, int sel_from, int sel_to)
const bool * ED_mesh_uv_map_vert_select_layer_get(const Mesh *mesh, int uv_index)
void EDBM_selectmode_flush(BMEditMesh *em)
bool EDBM_mesh_deselect_all_multi_ex(blender::Span< Base * > bases)
bool paintface_mouse_select(bContext *C, const int mval[2], const SelectPick_Params *params, Object *ob)
BMVert * EDBM_vert_find_nearest_ex(ViewContext *vc, float *dist_px_manhattan_p, bool use_select_bias, bool use_cycle, blender::Span< Base * > bases, uint *r_base_index)
void EDBM_preselect_edgering_draw(EditMesh_PreSelEdgeRing *psel, const float matrix[4][4])
void EDBM_mesh_load(Main *bmain, Object *ob)
void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count)
bool EDBM_deselect_by_material(BMEditMesh *em, short index, bool select)
BMBackup EDBM_redo_state_store(BMEditMesh *em)
void ED_mesh_faces_add(Mesh *mesh, ReportList *reports, int count)
void paintface_reveal(bContext *C, Object *ob, bool select)
void paintface_flush_flags(bContext *C, Object *ob, bool flush_selection, bool flush_hidden)
UvMapVert * BM_uv_vert_map_at_index(UvVertMap *vmap, unsigned int v)
bool EDBM_selectmode_set_multi(bContext *C, short selectmode)
void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store)
void ED_mesh_loops_remove(Mesh *mesh, ReportList *reports, int count)
void EDBM_preselect_elem_update_preview(EditMesh_PreSelElem *psel, ViewContext *vc, BMesh *bm, BMElem *ele, const int mval[2])
void EDBM_selectmode_flush_ex(BMEditMesh *em, short selectmode)
bool * ED_mesh_uv_map_vert_select_layer_ensure(Mesh *mesh, int uv_index)
void EDBM_verts_mirror_cache_begin_ex(BMEditMesh *em, int axis, bool use_self, bool use_select, bool respecthide, bool use_topology, float maxdist, int *r_index)
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
void paintvert_select_linked(bContext *C, Object *ob)
int * mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, Mesh *mesh_eval)
void ED_mesh_uv_loop_reset(bContext *C, Mesh *mesh)
const bool * ED_mesh_uv_map_pin_layer_get(const Mesh *mesh, int uv_index)
void EDBM_verts_mirror_cache_end(BMEditMesh *em)
void EDBM_verts_mirror_cache_clear(BMEditMesh *em, BMVert *v)
bool EDBM_selectmode_disable_multi(bContext *C, short selectmode_disable, short selectmode_fallback)
BMEdge * EDBM_verts_mirror_get_edge(BMEditMesh *em, BMEdge *e)
UvElement ** BM_uv_element_map_ensure_head_table(UvElementMap *element_map)
bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
void paintvert_select_linked_pick(bContext *C, Object *ob, const int region_coordinates[2], bool select)
void paintface_select_linked(bContext *C, Object *ob, const int mval[2], bool select)
BMFace * EDBM_verts_mirror_get_face(BMEditMesh *em, BMFace *f)
BMFace * EDBM_face_find_nearest_ex(ViewContext *vc, float *dist_px_manhattan, float *r_dist_center, bool use_zbuf_single_px, bool use_select_bias, bool use_cycle, BMFace **r_efa_zbuf, blender::Span< Base * > bases, uint *r_base_index)
EditMesh_PreSelEdgeRing * EDBM_preselect_edgering_create()
void EDBM_flag_enable_all(BMEditMesh *em, char hflag)
void paintface_select_loop(bContext *C, Object *ob, const int mval[2], bool select)
UvElement * BM_uv_element_get_head(UvElementMap *element_map, UvElement *child)
void EDBM_select_mirrored(BMEditMesh *em, const Mesh *mesh, int axis, bool extend, int *r_totmirr, int *r_totfail)
void ED_mesh_split_faces(Mesh *mesh)
bool EDBM_mesh_deselect_all_multi(bContext *C)
int * BM_uv_element_map_ensure_unique_index(UvElementMap *element_map)
void EDBM_preselect_edgering_update_from_edge(EditMesh_PreSelEdgeRing *psel, BMesh *bm, BMEdge *eed_start, int previewlines, blender::Span< blender::float3 > vert_positions)
void EDBM_select_less(BMEditMesh *em, bool use_face_step)
void ED_mesh_mirror_spatial_table_end(Object *ob)
bool EDBM_selectmode_toggle_multi(bContext *C, short selectmode_new, int action, bool use_extend, bool use_expand)
bool ED_mesh_mirrtopo_recalc_check(BMEditMesh *em, Mesh *mesh, MirrTopoStore_t *mesh_topo_store)
bool EDBM_selectmode_disable_multi_ex(Scene *scene, blender::Span< Base * > bases, short selectmode_disable, short selectmode_fallback)
void paintface_hide(bContext *C, Object *ob, bool unselected)
void EDBM_select_flush(BMEditMesh *em)
void EDBM_update_extern(Mesh *mesh, bool do_tessellation, bool is_destructive)
void EDBM_redo_state_restore(BMBackup *backup, BMEditMesh *em, bool recalc_looptris) ATTR_NONNULL(1
bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
void ED_mesh_mirrtopo_init(BMEditMesh *em, Mesh *mesh, MirrTopoStore_t *mesh_topo_store, bool skip_em_vert_array_init)
bool ED_mesh_pick_vert(bContext *C, Object *ob, const int mval[2], uint dist_px, bool use_zbuf, uint *r_index)
void EDBM_selectmode_to_scene(bContext *C)
void ED_operatormacros_mesh()
MDeformVert * ED_mesh_active_dvert_get_only(Object *ob)
bool EDBM_select_pick(bContext *C, const int mval[2], const SelectPick_Params *params)
KeyBlock * ED_mesh_get_edit_shape_key(const Mesh *me)
void EDBM_selectmode_convert(BMEditMesh *em, short selectmode_old, short selectmode_new)
void EDBM_mesh_normals_update_ex(BMEditMesh *em, const BMeshNormalsUpdate_Params *params)
void EDBM_preselect_action_set(EditMesh_PreSelElem *psel, eEditMesh_PreSelPreviewAction action)
void EDBM_preselect_elem_update_from_single(EditMesh_PreSelElem *psel, BMesh *bm, BMElem *ele, blender::Span< blender::float3 > vert_positions)
bool * ED_mesh_uv_map_pin_layer_ensure(Mesh *mesh, int uv_index)
bool EDBM_select_interior_faces(BMEditMesh *em)
void BM_uv_vert_map_free(UvVertMap *vmap)
void EDBM_mesh_make_from_mesh(Object *ob, Mesh *src_mesh, int select_mode, bool add_key_index)
void ED_mesh_verts_remove(Mesh *mesh, ReportList *reports, int count)
const bool * ED_mesh_uv_map_edge_select_layer_get(const Mesh *mesh, int uv_index)
void EDBM_mesh_elem_index_ensure_multi(blender::Span< Object * > objects, char htype)
void paintface_select_more(Mesh *mesh, bool face_step)
MDeformVert * ED_mesh_active_dvert_get_ob(Object *ob, int *r_index)
bool BMBVH_EdgeVisible(const BMBVHTree *tree, const BMEdge *e, const Depsgraph *depsgraph, const ARegion *region, const View3D *v3d, const Object *obedit)
BMVert * editbmesh_get_x_mirror_vert(Object *ob, BMEditMesh *em, BMVert *eve, const float co[3], int index, bool use_topology)
void EDBM_preselect_preview_clear(EditMesh_PreSelElem *psel)
Mesh * ED_mesh_context(bContext *C)
static void free_data(ModifierData *md)
ATTR_WARN_UNUSED_RESULT BMesh * bm
ATTR_WARN_UNUSED_RESULT const BMLoop * l
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
const Depsgraph * depsgraph
ccl_device_inline float4 select(const int4 mask, const float4 a, const float4 b)
static BMFace * face_step(BMEdge *edge, BMFace *f)
static void update(bNodeTree *ntree)