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| static const char * | blender::realtime_compositor::get_shader_name (int distance) |
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| static Result | blender::realtime_compositor::horizontal_pass (Context &context, Result &input, int distance, int falloff_type) |
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| static void | blender::realtime_compositor::vertical_pass (Context &context, Result &original_input, Result &horizontal_pass_result, Result &output, int distance, int falloff_type) |
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| void | blender::realtime_compositor::morphological_distance_feather (Context &context, Result &input, Result &output, int distance, int falloff_type=PROP_SMOOTH) |
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