Blender V4.3
blender::io::hydra::WorldData Member List

This is the complete list of members for blender::io::hydra::WorldData, including all inherited members.

available_materials(Set< pxr::SdfPath > &paths) constblender::io::hydra::ObjectDatavirtual
create(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id)blender::io::hydra::ObjectDatastatic
data_blender::io::hydra::LightDataprotected
get_data(pxr::TfToken const &key) const overrideblender::io::hydra::LightDatavirtual
blender::io::hydra::ObjectData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) constblender::io::hydra::ObjectDatavirtual
get_or_create_material(const Material *mat)blender::io::hydra::ObjectDataprotected
idblender::io::hydra::IdData
IdData(HydraSceneDelegate *scene_delegate, const ID *id, pxr::SdfPath const &prim_id)blender::io::hydra::IdData
init() overrideblender::io::hydra::WorldDatavirtual
insert() overrideblender::io::hydra::LightDatavirtual
is_mesh(const Object *object)blender::io::hydra::ObjectDatastatic
is_supported(const Object *object)blender::io::hydra::ObjectDatastatic
is_visible(HydraSceneDelegate *scene_delegate, const Object *object, int mode=OB_VISIBLE_SELF)blender::io::hydra::ObjectDatastatic
LightData(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id)blender::io::hydra::LightData
material_id() constblender::io::hydra::ObjectDatavirtual
material_id(pxr::SdfPath const &id) constblender::io::hydra::ObjectDatavirtual
ObjectData(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id)blender::io::hydra::ObjectData
prim_idblender::io::hydra::IdData
prim_type(const Light *light)blender::io::hydra::LightDataprotected
prim_type_blender::io::hydra::LightDataprotected
remove() overrideblender::io::hydra::LightDatavirtual
scene_delegate_blender::io::hydra::IdDataprotected
transformblender::io::hydra::ObjectData
update() overrideblender::io::hydra::WorldDatavirtual
visibleblender::io::hydra::ObjectData
WorldData(HydraSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)blender::io::hydra::WorldData
write_materials()blender::io::hydra::ObjectDataprotectedvirtual
write_transform() overrideblender::io::hydra::WorldDataprotectedvirtual
~IdData()=defaultblender::io::hydra::IdDatavirtual