| available_materials(Set< pxr::SdfPath > &paths) const | blender::io::hydra::ObjectData | virtual |
| create(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id) | blender::io::hydra::ObjectData | static |
| data_ | blender::io::hydra::LightData | protected |
| get_data(pxr::TfToken const &key) const override | blender::io::hydra::LightData | virtual |
| blender::io::hydra::ObjectData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const | blender::io::hydra::ObjectData | virtual |
| get_or_create_material(const Material *mat) | blender::io::hydra::ObjectData | protected |
| id | blender::io::hydra::IdData | |
| IdData(HydraSceneDelegate *scene_delegate, const ID *id, pxr::SdfPath const &prim_id) | blender::io::hydra::IdData | |
| init() override | blender::io::hydra::WorldData | virtual |
| insert() override | blender::io::hydra::LightData | virtual |
| is_mesh(const Object *object) | blender::io::hydra::ObjectData | static |
| is_supported(const Object *object) | blender::io::hydra::ObjectData | static |
| is_visible(HydraSceneDelegate *scene_delegate, const Object *object, int mode=OB_VISIBLE_SELF) | blender::io::hydra::ObjectData | static |
| LightData(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id) | blender::io::hydra::LightData | |
| material_id() const | blender::io::hydra::ObjectData | virtual |
| material_id(pxr::SdfPath const &id) const | blender::io::hydra::ObjectData | virtual |
| ObjectData(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id) | blender::io::hydra::ObjectData | |
| prim_id | blender::io::hydra::IdData | |
| prim_type(const Light *light) | blender::io::hydra::LightData | protected |
| prim_type_ | blender::io::hydra::LightData | protected |
| remove() override | blender::io::hydra::LightData | virtual |
| scene_delegate_ | blender::io::hydra::IdData | protected |
| transform | blender::io::hydra::ObjectData | |
| update() override | blender::io::hydra::WorldData | virtual |
| visible | blender::io::hydra::ObjectData | |
| WorldData(HydraSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id) | blender::io::hydra::WorldData | |
| write_materials() | blender::io::hydra::ObjectData | protectedvirtual |
| write_transform() override | blender::io::hydra::WorldData | protectedvirtual |
| ~IdData()=default | blender::io::hydra::IdData | virtual |