Blender V4.3
overlay_sculpt_curves_info.hh File Reference

Go to the source code of this file.

Functions

 smooth (Type::FLOAT, "mask_weight")
 
do_static_compilation(true) .push_constant(Type do_static_compilation (true) .additional_info("overlay_sculpt_curves_selection"
 
no_perspective(Type::VEC2, "edgePos") .flat(Type pos vertex_in (1, Type::FLOAT, "selection") .vertex_out(overlay_sculpt_curves_cage_iface) .fragment_out(0
 

Variables

do_static_compilation(true) .push_constant(Type drw_clipped
 

Function Documentation

◆ do_static_compilation()

do_static_compilation(true) .push_constant(Type do_static_compilation ( true )

Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.

◆ smooth()

smooth ( Type::FLOAT ,
"mask_weight"  )

◆ vertex_in()

no_perspective(Type::VEC2, "edgePos") .flat(Type pos vertex_in ( 1 ,
Type::FLOAT ,
"selection"  )

Variable Documentation

◆ drw_clipped

no_perspective(Type::VEC2, "edgePos") .flat(Type pos fragColor fragment_out(1, Type::VEC4, "lineOutput") .push_constant(Type drw_clipped

Definition at line 23 of file overlay_sculpt_curves_info.hh.