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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| smooth (Type::FLOAT, "mask_weight") | |
| do_static_compilation(true) .push_constant(Type | do_static_compilation (true) .additional_info("overlay_sculpt_curves_selection" |
| no_perspective(Type::VEC2, "edgePos") .flat(Type pos | vertex_in (1, Type::FLOAT, "selection") .vertex_out(overlay_sculpt_curves_cage_iface) .fragment_out(0 |
Variables | |
| do_static_compilation(true) .push_constant(Type | drw_clipped |
| do_static_compilation(true) .push_constant(Type do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| smooth | ( | Type::FLOAT | , |
| "mask_weight" | ) |
| no_perspective(Type::VEC2, "edgePos") .flat(Type pos vertex_in | ( | 1 | , |
| Type::FLOAT | , | ||
| "selection" | ) |
| no_perspective(Type::VEC2, "edgePos") .flat(Type pos fragColor fragment_out(1, Type::VEC4, "lineOutput") .push_constant(Type drw_clipped |
Definition at line 23 of file overlay_sculpt_curves_info.hh.