Blender V4.3
deg_builder_nodes.cc File Reference
#include "intern/builder/deg_builder_nodes.h"
#include <cstdio>
#include <cstdlib>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_curves_types.h"
#include "DNA_effect_types.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_key_types.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_mask_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "DNA_texture_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "BKE_action.hh"
#include "BKE_anim_data.hh"
#include "BKE_animsys.h"
#include "BKE_armature.hh"
#include "BKE_bake_geometry_nodes_modifier.hh"
#include "BKE_cachefile.hh"
#include "BKE_collection.hh"
#include "BKE_constraint.h"
#include "BKE_curve.hh"
#include "BKE_effect.h"
#include "BKE_fcurve_driver.h"
#include "BKE_gpencil_legacy.h"
#include "BKE_gpencil_modifier_legacy.h"
#include "BKE_grease_pencil.hh"
#include "BKE_idprop.hh"
#include "BKE_idtype.hh"
#include "BKE_image.hh"
#include "BKE_key.hh"
#include "BKE_lattice.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_light.h"
#include "BKE_mask.h"
#include "BKE_material.h"
#include "BKE_mball.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "BKE_movieclip.h"
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
#include "BKE_object.hh"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.hh"
#include "BKE_shader_fx.h"
#include "BKE_sound.h"
#include "BKE_tracking.h"
#include "BKE_volume.hh"
#include "BKE_world.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.hh"
#include "RNA_types.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "SEQ_iterator.hh"
#include "SEQ_sequencer.hh"
#include "intern/builder/deg_builder.h"
#include "intern/builder/deg_builder_key.h"
#include "intern/builder/deg_builder_rna.h"
#include "intern/depsgraph.hh"
#include "intern/depsgraph_light_linking.hh"
#include "intern/depsgraph_tag.hh"
#include "intern/depsgraph_type.hh"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/eval/deg_eval_visibility.h"
#include "intern/node/deg_node.hh"
#include "intern/node/deg_node_component.hh"
#include "intern/node/deg_node_id.hh"
#include "intern/node/deg_node_operation.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::deg
 

Functions

static int blender::deg::foreach_id_cow_detect_need_for_update_callback (LibraryIDLinkCallbackData *cb_data)
 
static bool blender::deg::seq_node_build_cb (Sequence *seq, void *user_data)
 

Detailed Description

Methods for constructing depsgraph's nodes

Definition in file deg_builder_nodes.cc.