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Blender V4.3
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#include "MEM_guardedalloc.h"#include "BLI_dynstr.h"#include "BLI_string.h"#include "BLI_string_utils.hh"#include "BLI_vector.hh"#include "GPU_storage_buffer.hh"#include "gpu_context_private.hh"#include "gpu_shader_dependency_private.hh"#include "gpu_shader_private.hh"#include "CLG_log.h"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Macros | |
Debug functions | |
| #define | DEBUG_CONTEXT_LINES 0 |
| #define | DEBUG_DEPENDENCIES 0 |
Functions | |
Shader Debug Printf | |
| void | blender::gpu::printf_begin (Context *ctx) |
| void | blender::gpu::printf_end (Context *ctx) |
Variables | |
| static CLG_LogRef | LOG = {"gpu.shader"} |
| #define DEBUG_CONTEXT_LINES 0 |
Definition at line 33 of file gpu_shader_log.cc.
Referenced by blender::gpu::Shader::print_log().
| #define DEBUG_DEPENDENCIES 0 |
Print dependencies sources list before the shader report. Useful to debug include order or missing dependencies.
Definition at line 38 of file gpu_shader_log.cc.
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static |
Definition at line 24 of file gpu_shader_log.cc.