42 void *(*context_create)();
void BKE_movie_filepath_get(char filepath[1024], const RenderData *rd, bool preview, const char *suffix)
bMovieHandle * BKE_movie_handle_get(char imtype)
input_tx image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "preview_img") .compute_source("compositor_compute_preview.glsl") .do_static_compilation(true)
bool(* append_movie)(void *context_v, RenderData *rd, int start_frame, int frame, const ImBuf *image, const char *suffix, ReportList *reports)
void(* end_movie)(void *context_v)
void(* get_movie_path)(char filepath[1024], const RenderData *rd, bool preview, const char *suffix)
bool(* start_movie)(void *context_v, const Scene *scene, RenderData *rd, int rectx, int recty, ReportList *reports, bool preview, const char *suffix)
void(* context_free)(void *context_v)