Blender V4.3
BKE_anim_visualization.h File Reference

Go to the source code of this file.

Functions

void animviz_settings_init (struct bAnimVizSettings *avs)
 
struct bMotionPathanimviz_copy_motionpath (const struct bMotionPath *mpath_src)
 
void animviz_free_motionpath_cache (struct bMotionPath *mpath)
 
void animviz_free_motionpath (struct bMotionPath *mpath)
 
struct bMotionPathanimviz_verify_motionpaths (struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan)
 
void animviz_motionpath_blend_write (struct BlendWriter *writer, struct bMotionPath *mpath)
 
void animviz_motionpath_blend_read_data (struct BlendDataReader *reader, struct bMotionPath *mpath)
 

Function Documentation

◆ animviz_copy_motionpath()

struct bMotionPath * animviz_copy_motionpath ( const struct bMotionPath * mpath_src)

Make a copy of motion-path data, so that viewing with copy on write works.

Referenced by BKE_pose_copy_data_ex(), and object_copy_data().

◆ animviz_free_motionpath()

void animviz_free_motionpath ( struct bMotionPath * mpath)

Free the given motion path instance and its data.

Note
this frees the motion path given!

Definition at line 68 of file anim_visualization.cc.

References animviz_free_motionpath_cache(), and MEM_freeN().

Referenced by BKE_pose_channel_free_ex(), ED_pose_clear_paths(), blender::ed::object::object_clear_mpath(), and object_free_data().

◆ animviz_free_motionpath_cache()

void animviz_free_motionpath_cache ( struct bMotionPath * mpath)

◆ animviz_motionpath_blend_read_data()

void animviz_motionpath_blend_read_data ( struct BlendDataReader * reader,
struct bMotionPath * mpath )

◆ animviz_motionpath_blend_write()

void animviz_motionpath_blend_write ( struct BlendWriter * writer,
struct bMotionPath * mpath )

◆ animviz_settings_init()

◆ animviz_verify_motionpaths()

struct bMotionPath * animviz_verify_motionpaths ( struct ReportList * reports,
struct Scene * scene,
struct Object * ob,
struct bPoseChannel * pchan )