40 speaker_buf_.
append({ob_ref.
object->object_to_world(), color, 1.0f}, select_id);
47 state.clipping_plane_count);
void GPU_framebuffer_bind(GPUFrameBuffer *framebuffer)
void submit(PassSimple &pass, View &view)
void state_set(DRWState state, int clip_plane_count=0)
void bind_ubo(const char *name, GPUUniformBuf *buffer)
void shader_set(GPUShader *shader)
void object_sync(const ObjectRef &ob_ref, Resources &res, const State &state)
void end_sync(Resources &res, ShapeCache &shapes, const State &state)
Speakers(const SelectionType selection_type)
void draw(Framebuffer &framebuffer, Manager &manager, View &view)
@ DRW_STATE_DEPTH_LESS_EQUAL
const float4 & object_wire_color(const ObjectRef &ob_ref, ThemeColorID theme_id) const
GPUUniformBuf * globals_buf
void end_sync(PassSimple::Sub &pass, gpu::Batch *shape)
void append(const InstanceDataT &data, select::ID select_id)
void select_bind(PassSimple &pass)
const ID select_id(const ObjectRef &ob_ref, uint sub_object_id=0)