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Blender V4.3
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Go to the source code of this file.
Functions | |
| define ("DO_CORNER_MASKING") .vertex_out(smooth_icon_interp_iface) .fragment_out(0 | |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type | vertex_in (0, Type::VEC2, "pos") .vertex_out(flat_color_smooth_tex_coord_interp_iface) .fragment_out(0 |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type fragColor | uniform_buf (0, "MultiIconCallData", "multi_icon_data") .sampler(0 |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type fragColor image | typedef_source ("GPU_shader_shared.hh") .vertex_source("gpu_shader_icon_multi_vert.glsl") .fragment_source("gpu_shader_icon_frag.glsl") .do_static_compilation(true) |
| define | ( | "DO_CORNER_MASKING" | ) |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type fragColor image typedef_source | ( | "GPU_shader_shared.hh" | ) |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type fragColor uniform_buf | ( | 0 | , |
| "MultiIconCallData" | , | ||
| "multi_icon_data" | ) |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type vertex_in | ( | 0 | , |
| Type::VEC2 | , | ||
| "pos" | ) |