Blender V4.3
quad.h
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1// Copyright (c) 2014 libmv authors.
2//
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21// Author: mierle@gmail.com (Keir Mierle)
22
23#ifndef LIBMV_AUTOTRACK_QUAD_H_
24#define LIBMV_AUTOTRACK_QUAD_H_
25
26#include <Eigen/Core>
27
28namespace mv {
29
30template <typename T, int D>
31struct Quad {
32 // A quad is 4 points; generally in 2D or 3D.
33 //
34 // +----------> x
35 // |\.
36 // | \.
37 // | z (z goes into screen)
38 // |
39 // | r0----->r1
40 // | ^ |
41 // | | . |
42 // | | V
43 // | r3<-----r2
44 // | \.
45 // | \.
46 // v normal goes away (right handed).
47 // y
48 //
49 // Each row is one of the corners coordinates; either (x, y) or (x, y, z).
50 Eigen::Matrix<T, 4, D> coordinates;
51};
52
54
55} // namespace mv
56
57#endif // LIBMV_AUTOTRACK_QUAD_H_
Quad< float, 2 > Quad2Df
Definition quad.h:53
Eigen::Matrix< T, 4, D > coordinates
Definition quad.h:50