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Blender V4.3
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#include <pxr/usd/usd/prim.h>Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::io |
| namespace | blender::io::usd |
Functions | |
| const Key * | blender::io::usd::get_mesh_shape_key (const Object *obj) |
| bool | blender::io::usd::is_mesh_with_shape_keys (const Object *obj) |
| void | blender::io::usd::create_blend_shapes (pxr::UsdStageRefPtr stage, const Object *obj, const pxr::UsdPrim &mesh_prim, bool allow_unicode) |
| pxr::VtFloatArray | blender::io::usd::get_blendshape_weights (const Key *key) |
| void | blender::io::usd::ensure_blend_shape_skeleton (pxr::UsdStageRefPtr stage, pxr::UsdPrim &mesh_prim) |
| void | blender::io::usd::remap_blend_shape_anim (pxr::UsdStageRefPtr stage, const pxr::SdfPath &skel_path, const pxr::SdfPathSet &mesh_paths) |
| Mesh * | blender::io::usd::get_shape_key_basis_mesh (Object *obj) |
Variables | |
| pxr::TfToken | blender::io::usd::TempBlendShapeWeightsPrimvarName |