64 reset_need_full_update(
false);
68 reset_need_full_update(
true);
84 reset_need_full_update(
true);
91 void reset_need_full_update(
bool new_value)
94 info.need_full_update = new_value;
Create gpu::Batch for a IMAGE_ScreenSpaceTextureInfo.
Float buffer cache for image buffers.
void clear_need_full_update_flag()
struct blender::draw::image_engine::IMAGE_InstanceData::@206 passes
struct blender::draw::image_engine::IMAGE_InstanceData::@205 flags
void update_image_usage(const ImageUser *image_user)
FloatBufferCache float_buffers
virtual ~IMAGE_InstanceData()=default
PartialImageUpdater partial_update
bool do_tile_drawing
should we perform tiled drawing (wrap repeat).
ShaderParameters sh_params
void mark_all_texture_slots_dirty()
float ss_to_texture[4][4]
Transform matrix to convert a normalized screen space coordinates to texture space.
Vector< TextureInfo > texture_infos