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Blender V4.3
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#include <DNA_lightprobe_types.h>
Public Attributes | |
| struct GPUTexture * | tex |
| char * | data |
| int | tex_size [3] |
| char | data_type |
| char | components |
| char | _pad [2] |
Definition at line 159 of file DNA_lightprobe_types.h.
| char LightCacheTexture::_pad[2] |
Definition at line 166 of file DNA_lightprobe_types.h.
| char LightCacheTexture::components |
Definition at line 165 of file DNA_lightprobe_types.h.
| char* LightCacheTexture::data |
Copy of GPU data to create GPUTextures on file read.
Definition at line 162 of file DNA_lightprobe_types.h.
| char LightCacheTexture::data_type |
Definition at line 164 of file DNA_lightprobe_types.h.
| struct GPUTexture* LightCacheTexture::tex |
Definition at line 160 of file DNA_lightprobe_types.h.
| int LightCacheTexture::tex_size[3] |
Definition at line 163 of file DNA_lightprobe_types.h.