Blender V4.3
LightCacheTexture Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

struct GPUTexture * tex
 
char * data
 
int tex_size [3]
 
char data_type
 
char components
 
char _pad [2]
 

Detailed Description

Definition at line 159 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ _pad

char LightCacheTexture::_pad[2]

Definition at line 166 of file DNA_lightprobe_types.h.

◆ components

char LightCacheTexture::components

Definition at line 165 of file DNA_lightprobe_types.h.

◆ data

char* LightCacheTexture::data

Copy of GPU data to create GPUTextures on file read.

Definition at line 162 of file DNA_lightprobe_types.h.

◆ data_type

char LightCacheTexture::data_type

Definition at line 164 of file DNA_lightprobe_types.h.

◆ tex

struct GPUTexture* LightCacheTexture::tex

Definition at line 160 of file DNA_lightprobe_types.h.

◆ tex_size

int LightCacheTexture::tex_size[3]

Definition at line 163 of file DNA_lightprobe_types.h.


The documentation for this struct was generated from the following file: