34 int numVerts = pVtxIn.
size();
38 btVector3 firstVertex = pVtxIn[pVtxIn.
size() - 1];
39 btVector3 endVertex = pVtxIn[0];
41 ds = planeNormalWS.dot(firstVertex) + planeEqWS;
43 for (ve = 0; ve < numVerts; ve++)
45 endVertex = pVtxIn[ve];
47 de = planeNormalWS.dot(endVertex) + planeEqWS;
71 firstVertex = endVertex;
80 btVector3 witnesPtMinA, witnesPtMaxA;
81 btVector3 witnesPtMinB, witnesPtMaxB;
83 hullA.project(transA, sep_axis, Min0, Max0, witnesPtMinA, witnesPtMaxA);
84 hullB.project(transB, sep_axis, Min1, Max1, witnesPtMinB, witnesPtMaxB);
86 if (Max0 < Min1 || Max1 < Min0)
96 witnessPointA = witnesPtMaxA;
97 witnessPointB = witnesPtMinB;
102 witnessPointA = witnesPtMinA;
103 witnessPointB = witnesPtMaxB;
117#ifdef TEST_INTERNAL_OBJECTS
125 p[0] = sv[0] < 0.0f ? -extents[0] : extents[0];
126 p[1] = sv[1] < 0.0f ? -extents[1] : extents[1];
127 p[2] = sv[2] < 0.0f ? -extents[2] : extents[2];
130void InverseTransformPoint3x3(btVector3& out,
const btVector3& in,
const btTransform& tr)
133 const btVector3& r0 =
rot[0];
134 const btVector3& r1 =
rot[1];
135 const btVector3& r2 =
rot[2];
137 const btScalar x = r0.x() * in.x() + r1.x() * in.y() + r2.x() * in.z();
138 const btScalar y = r0.y() * in.x() + r1.y() * in.y() + r2.y() * in.z();
139 const btScalar z = r0.z() * in.x() + r1.z() * in.y() + r2.z() * in.z();
141 out.setValue(x, y,
z);
146 const btScalar dp = delta_c.dot(axis);
148 btVector3 localAxis0;
149 InverseTransformPoint3x3(localAxis0, axis, trans0);
150 btVector3 localAxis1;
151 InverseTransformPoint3x3(localAxis1, axis, trans1);
154 BoxSupport(convex0.m_extents, localAxis0, p0);
156 BoxSupport(convex1.m_extents, localAxis1, p1);
158 const btScalar Radius0 = p0[0] * localAxis0.x() + p0[1] * localAxis0.y() + p0[2] * localAxis0.z();
159 const btScalar Radius1 = p1[0] * localAxis1.x() + p1[1] * localAxis1.y() + p1[2] * localAxis1.z();
161 const btScalar MinRadius = Radius0 > convex0.m_radius ? Radius0 : convex0.m_radius;
162 const btScalar MaxRadius = Radius1 > convex1.m_radius ? Radius1 : convex1.m_radius;
164 const btScalar MinMaxRadius = MaxRadius + MinRadius;
165 const btScalar d0 = MinMaxRadius + dp;
166 const btScalar d1 = MinMaxRadius - dp;
168 const btScalar depth = d0 < d1 ? d0 : d1;
176 btVector3& ptsVector,
180 const btVector3& translation,
181 const btVector3& dirA,
btScalar hlenA,
182 const btVector3& dirB,
btScalar hlenB)
190 btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
198 tA = (dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB) / denom;
205 tB = tA * dirA_dot_dirB - dirB_dot_trans;
210 tA = tB * dirA_dot_dirB + dirA_dot_trans;
220 tA = tB * dirA_dot_dirB + dirA_dot_trans;
233 ptsVector = translation - offsetA + offsetB;
241 const btVector3 c0 = transA * hullA.m_localCenter;
242 const btVector3 c1 = transB * hullB.m_localCenter;
243 const btVector3 DeltaC2 = c0 - c1;
247 int curPlaneTests = 0;
249 int numFacesA = hullA.m_faces.size();
251 for (
int i = 0; i < numFacesA; i++)
253 const btVector3
Normal(hullA.m_faces[i].m_plane[0], hullA.m_faces[i].m_plane[1], hullA.m_faces[i].m_plane[2]);
254 btVector3 faceANormalWS = transA.getBasis() *
Normal;
255 if (DeltaC2.dot(faceANormalWS) < 0)
256 faceANormalWS *= -1.f;
259#ifdef TEST_INTERNAL_OBJECTS
261 if (
gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
268 if (!
TestSepAxis(hullA, hullB, transA, transB, faceANormalWS, d, wA, wB))
278 int numFacesB = hullB.m_faces.size();
280 for (
int i = 0; i < numFacesB; i++)
282 const btVector3
Normal(hullB.m_faces[i].m_plane[0], hullB.m_faces[i].m_plane[1], hullB.m_faces[i].m_plane[2]);
283 btVector3 WorldNormal = transB.getBasis() *
Normal;
284 if (DeltaC2.dot(WorldNormal) < 0)
288#ifdef TEST_INTERNAL_OBJECTS
290 if (
gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
297 if (!
TestSepAxis(hullA, hullB, transA, transB, WorldNormal, d, wA, wB))
307 btVector3 edgeAstart, edgeAend, edgeBstart, edgeBend;
310 btVector3 worldEdgeA;
311 btVector3 worldEdgeB;
312 btVector3 witnessPointA(0, 0, 0), witnessPointB(0, 0, 0);
316 for (
int e0 = 0; e0 < hullA.m_uniqueEdges.size(); e0++)
318 const btVector3 edge0 = hullA.m_uniqueEdges[e0];
319 const btVector3 WorldEdge0 = transA.getBasis() * edge0;
320 for (
int e1 = 0; e1 < hullB.m_uniqueEdges.size(); e1++)
322 const btVector3 edge1 = hullB.m_uniqueEdges[e1];
323 const btVector3 WorldEdge1 = transB.getBasis() * edge1;
325 btVector3
Cross = WorldEdge0.cross(WorldEdge1);
330 if (DeltaC2.dot(
Cross) < 0)
333#ifdef TEST_INTERNAL_OBJECTS
351 worldEdgeA = WorldEdge0;
352 worldEdgeB = WorldEdge1;
360 if (edgeA >= 0 && edgeB >= 0)
371 btVector3 translation = witnessPointB - witnessPointA;
373 btVector3 dirA = worldEdgeA;
374 btVector3 dirB = worldEdgeB;
384 btScalar nlSqrt = ptsVector.length2();
388 ptsVector *= 1.f / nl;
389 if (ptsVector.dot(DeltaC2) < 0.f)
393 btVector3 ptOnB = witnessPointB + offsetB;
399 if ((DeltaC2.dot(sep)) < 0.0f)
412 int closestFaceA = -1;
415 for (
int face = 0; face < hullA.m_faces.size(); face++)
417 const btVector3
Normal(hullA.m_faces[face].m_plane[0], hullA.m_faces[face].m_plane[1], hullA.m_faces[face].m_plane[2]);
418 const btVector3 faceANormalWS = transA.getBasis() *
Normal;
420 btScalar d = faceANormalWS.dot(separatingNormal);
428 if (closestFaceA < 0)
431 const btFace& polyA = hullA.m_faces[closestFaceA];
435 for (
int e0 = 0; e0 < numVerticesA; e0++)
437 const btVector3& a = hullA.m_vertices[polyA.
m_indices[e0]];
438 const btVector3&
b = hullA.m_vertices[polyA.
m_indices[(e0 + 1) % numVerticesA]];
439 const btVector3 edge0 = a -
b;
440 const btVector3 WorldEdge0 = transA.getBasis() * edge0;
443 btVector3 planeNormalWS1 = -WorldEdge0.cross(worldPlaneAnormal1);
444 btVector3 worldA1 = transA * a;
445 btScalar planeEqWS1 = -worldA1.dot(planeNormalWS1);
449 int otherFace = polyA.m_connectedFaces[e0];
450 btVector3 localPlaneNormal(hullA.m_faces[otherFace].m_plane[0], hullA.m_faces[otherFace].m_plane[1], hullA.m_faces[otherFace].m_plane[2]);
451 btScalar localPlaneEq = hullA.m_faces[otherFace].m_plane[3];
453 btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
454 btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
456 btVector3 planeNormalWS = planeNormalWS1;
462 clipFace(*pVtxIn, *pVtxOut, planeNormalWS, planeEqWS);
475 btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
476 btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
477 for (
int i = 0; i < pVtxIn->
size(); i++)
479 btVector3 vtx = pVtxIn->
at(i);
480 btScalar depth = planeNormalWS.dot(vtx) + planeEqWS;
481 if (depth <= minDist)
487 if (depth <= maxDist)
489 btVector3 point = pVtxIn->
at(i);
490#ifdef ONLY_REPORT_DEEPEST_POINT
496 printf(
"error in btPolyhedralContactClipping depth = %f\n", depth);
497 printf(
"likely wrong separatingNormal passed in\n");
505#ifdef ONLY_REPORT_DEEPEST_POINT
506 if (curMaxDist < maxDist)
515 btVector3 separatingNormal = separatingNormal1.normalized();
520 int closestFaceB = -1;
523 for (
int face = 0; face < hullB.m_faces.size(); face++)
525 const btVector3
Normal(hullB.m_faces[face].m_plane[0], hullB.m_faces[face].m_plane[1], hullB.m_faces[face].m_plane[2]);
526 const btVector3 WorldNormal = transB.getBasis() *
Normal;
527 btScalar d = WorldNormal.dot(separatingNormal);
537 const btFace& polyB = hullB.m_faces[closestFaceB];
541 const btVector3&
b = hullB.m_vertices[polyB.
m_indices[e0]];
546 if (closestFaceB >= 0)
547 clipFaceAgainstHull(separatingNormal, hullA, transA, worldVertsB1, worldVertsB2, minDist, maxDist, resultOut);
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Normal
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a point
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
SIMD_FORCE_INLINE btScalar btFabs(btScalar x)
SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
#define SIMD_FORCE_INLINE
SIMD_FORCE_INLINE void btSwap(T &a, T &b)
static btMatrix3x3 Cross(const btVector3 &v)
SIMD_FORCE_INLINE btScalar btDot(const btVector3 &v1, const btVector3 &v2)
Return the dot product between two vectors.
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
SIMD_FORCE_INLINE void reserve(int _Count)
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
SIMD_FORCE_INLINE void resize(int newsize, const T &fillData=T())
SIMD_FORCE_INLINE const T & at(int n) const
SIMD_FORCE_INLINE void push_back(const T &_Val)
local_group_size(16, 16) .push_constant(Type b
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)=0
btAlignedObjectArray< int > m_indices