Blender V4.3
btScaledBvhTriangleMeshShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
17#define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
18
20
24btScaledBvhTriangleMeshShape : public btConcaveShape
25{
26 btVector3 m_localScaling;
27
29
30public:
32
33 btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape * childShape, const btVector3& localScaling);
34
36
37 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
38 virtual void setLocalScaling(const btVector3& scaling);
39 virtual const btVector3& getLocalScaling() const;
40 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
41
42 virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
43
48
50 {
51 return m_bvhTriMeshShape;
52 }
53
54 //debugging
55 virtual const char* getName() const { return "SCALEDBVHTRIANGLEMESH"; }
56
57 virtual int calculateSerializeBufferSize() const;
58
60 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
61};
62
70
71SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
72{
73 return sizeof(btScaledTriangleMeshShapeData);
74}
75
77SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
78{
80 m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData, serializer);
82 m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
83 return "btScaledTriangleMeshShapeData";
84}
85
86#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
@ SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true)
btVector3 m_localScaling
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
#define SIMD_FORCE_INLINE
Definition btScalar.h:280
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual int calculateSerializeBufferSize() const
btBvhTriangleMeshShape * m_bvhTriMeshShape
virtual const char * getName() const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
CollisionShape Interface.
Definition btConeShape.h:54
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual ~btScaledBvhTriangleMeshShape()
btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape *childShape, const btVector3 &localScaling)
btBvhTriangleMeshShape * getChildShape()
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual const btVector3 & getLocalScaling() const
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
DEGForeachIDComponentCallback callback
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btCollisionShapeData m_collisionShapeData