Blender V4.3
gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh File Reference

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Functions

 vertex_in (0, Type::VEC2, "pos") .vertex_out(smooth_radii_iface) .fragment_out(0
 

Function Documentation

◆ vertex_in()

vertex_in ( 0 ,
Type::VEC2 ,
"pos"  )